Search found 146 matches
- Tue Jun 22, 2021 9:07 pm UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 5468
Re: 0.52.1
Open the homepath https://wiki.unvanquished.net/wiki/Template:Game_Locations , then the "crashdump" directory, and check if there are any recent files with a name like crash-nacl-SGame-1616370527959.dmp. If so then email one of those to slipher@protonmail.com. If there aren't any files in ...
- Sun Jun 20, 2021 7:21 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 13110
Re: bot improvements mod
Just tried it a bit. In the currently deployed version there is a bug causing missiles not to be spawned, meaning you can't throw grenades, and pulse rifles, flamers and rocketpods don't shoot. This was caused by a recently committed bug on master which was already fixed. You can fix the bug by eith...
- Sun May 16, 2021 8:09 am UTC
- Forum: Community Development
- Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
- Replies: 15
- Views: 9391
Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
A mod is a wholesale replacement of the gamelogic modules which implement all of the gameplay, UI, in-game admin commands, staging graphical effects, etc. This means there is no barrier to doing any of the things. The team management would actually be one of the simplest things to implement. There i...
- Mon Mar 22, 2021 6:02 am UTC
- Forum: Ideas & Suggestions
- Topic: Alien siege weapons
- Replies: 5
- Views: 5341
Re: Alien siege weapons
For the record, drills/leeches already affect enemy team mining structures in the same way that they affect their own team's. The maximum penalty to a mining structure from proximity to one other mining structure is -50% (if they are in the same place). It can be harder to notice the effect of an en...
- Mon Mar 22, 2021 5:45 am UTC
- Forum: Ideas & Suggestions
- Topic: Rebalance tyrants
- Replies: 1
- Views: 2731
Re: Rebalance tyrants
+1 to mass increase ![]()
- Sat Mar 20, 2021 5:07 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 14
- Views: 6348
Re: make low aliens dangerous in their base, even to battlesuits
Gireen wrote:How would a second hit affect the length of the poison time?
Would the doubled poison only overlap for a short time until the first infection is over?
Maybe there could be up to 5 poison timers? And if all of them are already in use, a new bite replaces the one which would run out the soonest.
- Wed Mar 03, 2021 8:52 am UTC
- Forum: General Discussion
- Topic: AI improvements
- Replies: 2
- Views: 3603
Re: AI improvements
I'm sure that the great majority of cases of bots getting stuck are due to deficiencies in the navmesh. I let marauder bots play for a few minutes on parpax and observed them getting stuck in two places visible in this screenshot below: atop the spherical structure on the left, and on the group of t...
- Wed Mar 03, 2021 2:47 am UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 14
- Views: 6348
Re: make low aliens dangerous in their base, even to battlesuits
We could also have the poison damage being related to the number of hits. 1hit, 1dmg; 2hits, 3dmg; 3hits, 5dmg. I like this. The model could be like, poison damages you independent of armor, but a bsuit gets only 20% poisoned in one bite while a naked human gets 100% poisoned in one bite. And the D...
- Tue Mar 02, 2021 2:01 pm UTC
- Forum: General Discussion
- Topic: AI improvements
- Replies: 2
- Views: 3603
Re: AI improvements
jump when you are on a small navmesh (that's already the case, but is too slow to trigger): it means you are on a box or in a hole Bots try to jump away when they have stayed within a small radius of an origin point for a long period of time. But adding something to detect small navmeshes could ind...
- Sat Feb 06, 2021 6:21 am UTC
- Forum: Ideas & Suggestions
- Topic: Have Human v Human battles or Team-deathmatch
- Replies: 3
- Views: 2626
Re: Have Human v Human battles or Team-deathmatch
You can play (buggy) human vs. human or alien vs. alien battles right now at unv://165.22.158.175:27960
