Search found 146 matches

by killing time
Sat Oct 16, 2021 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 3737

Re: Health Armor and damage zones

Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
by killing time
Sun Sep 19, 2021 3:15 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 6
Views: 13110

Re: bot improvements mod

I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
by killing time
Sun Aug 29, 2021 9:17 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 12153

Re: Gameplay Overhaul

afontain wrote:
Spiker does no teamdamage anymore
I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.
by killing time
Sun Aug 29, 2021 9:14 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 12153

Re: Gameplay Overhaul

Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
Decided by who?


If bases are going to be tightly packed fortresses, what's the point of making people build miners?
by killing time
Sun Jul 18, 2021 12:29 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 5
Views: 4152

Re: is momemtum by building balanced (or should it be)?

Check the function UnlockToLockThreshold for the stage threshold hysteresis.
by killing time
Mon Jul 12, 2021 1:10 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 5
Views: 4152

Re: is momemtum by building balanced (or should it be)?

I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"

There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
by killing time
Tue Jul 06, 2021 10:37 am UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 6193

Re: Over-detailed icons?

Looks pretty nice! Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . You will be asked for the license under which you provide the assets, and the name to be credited under. The license is usually some kind of Creative Commons...
by killing time
Thu Jul 01, 2021 9:55 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 6
Views: 13110

Re: bot improvements mod

Suggestion: Have a minimum health percentage to evolve. If you evolve with low health and get in a fight right away, then you will probably end up wasting your evos. If you don't get in a fight, then evolving at that time did not benefit you. Something I've talked about before, but was not mentioned...
by killing time
Fri Jun 25, 2021 9:35 pm UTC
Forum: Troubleshooting
Topic: 0.52.1 game made me quit spontaneously
Replies: 9
Views: 5468

Re: 0.52.1

lautre on IRC discovered that the crash occurs when selecting the "Lowest" graphics preset. It can be prevented by selecting "Low" or higher.

by killing time
Thu Jun 24, 2021 3:50 am UTC
Forum: Troubleshooting
Topic: 0.52.1 game made me quit spontaneously
Replies: 9
Views: 5468

Re: 0.52.1

Thanks. I can't be certain of exactly what the problem is, but I've proposed a code change to hopefully fix it: https://github.com/Unvanquished/Unvanquished/pull/1441