Search found 146 matches
- Sat Oct 16, 2021 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 3737
Re: Health Armor and damage zones
Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
- Sun Sep 19, 2021 3:15 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 13110
Re: bot improvements mod
I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
- Sun Aug 29, 2021 9:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 12153
Re: Gameplay Overhaul
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.afontain wrote:I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:Spiker does no teamdamage anymore
- Sun Aug 29, 2021 9:14 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 12153
Re: Gameplay Overhaul
Decided by who?Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
If bases are going to be tightly packed fortresses, what's the point of making people build miners?
- Sun Jul 18, 2021 12:29 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 5
- Views: 4152
Re: is momemtum by building balanced (or should it be)?
Check the function UnlockToLockThreshold for the stage threshold hysteresis.
- Mon Jul 12, 2021 1:10 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 5
- Views: 4152
Re: is momemtum by building balanced (or should it be)?
I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
- Tue Jul 06, 2021 10:37 am UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 6193
Re: Over-detailed icons?
Looks pretty nice! Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . You will be asked for the license under which you provide the assets, and the name to be credited under. The license is usually some kind of Creative Commons...
- Thu Jul 01, 2021 9:55 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 13110
Re: bot improvements mod
Suggestion: Have a minimum health percentage to evolve. If you evolve with low health and get in a fight right away, then you will probably end up wasting your evos. If you don't get in a fight, then evolving at that time did not benefit you. Something I've talked about before, but was not mentioned...
- Fri Jun 25, 2021 9:35 pm UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 5468
Re: 0.52.1
lautre on IRC discovered that the crash occurs when selecting the "Lowest" graphics preset. It can be prevented by selecting "Low" or higher.
- Thu Jun 24, 2021 3:50 am UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 5468
Re: 0.52.1
Thanks. I can't be certain of exactly what the problem is, but I've proposed a code change to hopefully fix it: https://github.com/Unvanquished/Unvanquished/pull/1441
