I have discovered that the custom crosshair code doesn't work as claimed. So you probably won't be able to use it, sorry.
Search found 146 matches
- Sun Nov 06, 2022 11:21 am UTC
- Forum: General Discussion
- Topic: crosshair
- Replies: 5
- Views: 447
- Fri Nov 04, 2022 5:25 am UTC
- Forum: Ideas & Suggestions
- Topic: I could help translating the game to Spanish and Basque
- Replies: 5
- Views: 3967
Re: I could help translating the game to Spanish and Basque
We did some work recently to resurrect the translation infrastructure, which was completely dead from 2015-2021. In particular, we added the possibility to translate strings in HTML documents. However, we still don't have the actual pipeline for translation contributions set up. If you have any expe...
- Fri Nov 04, 2022 5:09 am UTC
- Forum: General Discussion
- Topic: crosshair
- Replies: 5
- Views: 447
Re: crosshair
We had a feature for this: commit 6b5df72075e8bf359577d5b15e0ee50a16ff8acd Author: dolcetriade <vcelestialragev@gmail.com> Date: Wed Feb 20 18:36:04 2013 -0800 Add the ability for users to pick custom crosshairs on pure servers. Just set cg_crosshairFile to the file which contains the settings. File...
- Fri Sep 23, 2022 3:17 pm UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 1494
Re: Adapt game udapter for other projects
There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.
- Fri Sep 23, 2022 8:25 am UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 1494
Re: Adapt game udapter for other projects
Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work
- Thu Sep 08, 2022 4:57 pm UTC
- Forum: General Discussion
- Topic: Seeding the game (now with an RSS torrent feed)
- Replies: 3
- Views: 420
Re: Seeding the game (now with an RSS torrent feed)
If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?
- Fri Aug 12, 2022 1:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Support for CJK font
- Replies: 1
- Views: 1368
Re: Support for CJK font
Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
- Wed Feb 16, 2022 7:39 pm UTC
- Forum: Assets & Artwork
- Topic: Preparing the UI
- Replies: 3
- Views: 637
Re: Preparing the UI
I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
- Tue Dec 14, 2021 5:50 pm UTC
- Forum: General Discussion
- Topic: My Bindings for Humans
- Replies: 2
- Views: 1687
Re: My Bindings for Humans
Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
- Sat Oct 16, 2021 4:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 3737
Re: Health Armor and damage zones
only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
