Search found 146 matches

by killing time
Sun Nov 06, 2022 11:21 am UTC
Forum: General Discussion
Topic: crosshair
Replies: 5
Views: 447

Re: crosshair

I have discovered that the custom crosshair code doesn't work as claimed. So you probably won't be able to use it, sorry.

by killing time
Fri Nov 04, 2022 5:25 am UTC
Forum: Ideas & Suggestions
Topic: I could help translating the game to Spanish and Basque
Replies: 5
Views: 3967

Re: I could help translating the game to Spanish and Basque

We did some work recently to resurrect the translation infrastructure, which was completely dead from 2015-2021. In particular, we added the possibility to translate strings in HTML documents. However, we still don't have the actual pipeline for translation contributions set up. If you have any expe...
by killing time
Fri Nov 04, 2022 5:09 am UTC
Forum: General Discussion
Topic: crosshair
Replies: 5
Views: 447

Re: crosshair

We had a feature for this: commit 6b5df72075e8bf359577d5b15e0ee50a16ff8acd Author: dolcetriade <vcelestialragev@gmail.com> Date: Wed Feb 20 18:36:04 2013 -0800 Add the ability for users to pick custom crosshairs on pure servers. Just set cg_crosshairFile to the file which contains the settings. File...
by killing time
Fri Sep 23, 2022 3:17 pm UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 1494

Re: Adapt game udapter for other projects

There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.

by killing time
Fri Sep 23, 2022 8:25 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 1494

Re: Adapt game udapter for other projects

Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work

by killing time
Thu Sep 08, 2022 4:57 pm UTC
Forum: General Discussion
Topic: Seeding the game (now with an RSS torrent feed)
Replies: 3
Views: 420

Re: Seeding the game (now with an RSS torrent feed)

If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?

by killing time
Fri Aug 12, 2022 1:29 am UTC
Forum: Ideas & Suggestions
Topic: Support for CJK font
Replies: 1
Views: 1368

Re: Support for CJK font

Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.

Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
by killing time
Wed Feb 16, 2022 7:39 pm UTC
Forum: Assets & Artwork
Topic: Preparing the UI
Replies: 3
Views: 637

Re: Preparing the UI

I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
by killing time
Tue Dec 14, 2021 5:50 pm UTC
Forum: General Discussion
Topic: My Bindings for Humans
Replies: 2
Views: 1687

Re: My Bindings for Humans

Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
by killing time
Sat Oct 16, 2021 4:52 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 3737

Re: Health Armor and damage zones

only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...