Search found 146 matches

by killing time
Sun Apr 09, 2023 10:04 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 912

Re: General thoughts on Unvanquished - project wise

What's wrong with the website exactly?

Regarding releases you can look at this checklist

by killing time
Sun Apr 02, 2023 7:09 pm UTC
Forum: Troubleshooting
Topic: Menus aren't really usable on new windows installation
Replies: 3
Views: 11175

Re: Menus aren't really usable on new windows installation

We've had one other report of misbehavior while using the scaling setting. However, on my machine Unvanquished behaves fine if I set 150% scaling. So it is hard to fix the bug while no developer can reproduce the issue

by killing time
Sun Apr 02, 2023 4:23 am UTC
Forum: Troubleshooting
Topic: Menus aren't really usable on new windows installation
Replies: 3
Views: 11175

Re: Menus aren't really usable on new windows installation

  1. Do you have a non-100% scaling setting by any chance? Like https://www.pcworld.com/article/422766/ ... setup.html

  2. Please paste the contents of the file: Documents\My Games\Unvanquished\daemon.log

by killing time
Wed Mar 01, 2023 1:59 pm UTC
Forum: Off-topic
Topic: The spider infestation problem
Replies: 1
Views: 6631

The spider infestation problem

It's over guys. We can go home now

infestation.jpg
by killing time
Tue Jan 31, 2023 12:08 am UTC
Forum: Community Development
Topic: Unvanquished on Power? (it would require WebAssembly)
Replies: 2
Views: 688

Re: Unvanquished on Power? (it would require WebAssembly)

It might be interesting to add a build option to disable NaCl. Then we could at least try native exe servers on other architectures more easily.

by killing time
Tue Jan 31, 2023 12:03 am UTC
Forum: General Discussion
Topic: Ground fire damage
Replies: 3
Views: 536

Re: Release candidates for 0.54.0 [RC2]

I think, the flame shouldn't be additional. Or with a limit. So, may be we (dev, not me) can use a small virtual grid, to know where there is flames on ground or on wall (not yet). So, each case can have some randomly flames draw, that will be simpler than 20 at the same place. (or ten). Already ex...
by killing time
Mon Dec 19, 2022 4:10 am UTC
Forum: General Discussion
Topic: Release candidates for 0.54.0 [RC2]
Replies: 6
Views: 987

Re: Release candidates for 0.54.0 [RC1]

Oh there is one: increasing MAX_GENTITIES. I composed the Github query incorrectly.

https://github.com/DaemonEngine/Daemon/ ... 4.0%2Fsync

by killing time
Sun Dec 18, 2022 12:26 am UTC
Forum: General Discussion
Topic: Release candidates for 0.54.0 [RC2]
Replies: 6
Views: 987

Re: Release candidates for 0.54.0 [RC1]

My question is simple: what changed in daemon-engine API? https://github.com/DaemonEngine/Daemon/pulls?q=is%3Apr+base%3Afor-0.54 At the ABI level, nothing, apparently. There are plenty of source-level API changes though, so if you are trying to build against the latest Daemon headers without rebasi...
by killing time
Mon Dec 05, 2022 3:01 pm UTC
Forum: General Discussion
Topic: UNV in Virtual box
Replies: 6
Views: 734

Re: UNV in Virtual box

so you tell me to enable 3d acceleration in settings? If your tests require running Unvanquished at a decent frame rate, then that's what you should do. But keep in mind, Untrusted guest systems should not be allowed to use the 3D acceleration features of Oracle VM VirtualBox, just as untrusted hos...
by killing time
Sun Dec 04, 2022 3:37 pm UTC
Forum: General Discussion
Topic: UNV in Virtual box
Replies: 6
Views: 734

Re: UNV in Virtual box

I believe this is because of the updater's graphics requirements (e.g. https://doc-snapshots.qt.io/qt5-5.15/qtquick3d-requirements.html). There are a couple of ways to get it running: (1) Set up GPU passthrough in VirtualBox (I've never tried this) (2) Provide a software renderer (this is what I did...