Search found 44 matches

by GORE
Mon Sep 28, 2015 8:13 am UTC
Forum: Ideas & Suggestions
Topic: Boring Camping Games
Replies: 10
Views: 10766

Re: Boring Camping Games

Much appreciated! :thumbup: Wish we could have games scheduled more often so more testing and feedback could be made....

by GORE
Sat Sep 26, 2015 5:20 pm UTC
Forum: Ideas & Suggestions
Topic: Boring Camping Games
Replies: 10
Views: 10766

Re: Boring Camping Games

I think its unfair a rifleman can kill whole alien base when dretch cant even touch any human buildings. Why not have dretch do dmg to all human structures except teleports? My idea was, reward skilled players who are good at playing dretches, the power to make it to the turrets and use this skill, ...
by GORE
Sat Sep 26, 2015 1:14 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 19648

Re: Award for killing spawns

I noticed another guy mentioned the same thing over a year ago here , but nothing has changed. I mean its huge to even kill a turret in the swarm of bullets, you desperately go all in for that. What's the point to even try penetrate the base when you get no points for it and end up being a dretch? E...
by GORE
Fri Sep 25, 2015 12:58 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 19648

Re: Award for killing spawns

lamefun wrote:

the reason why people camp is simple and true, and is ignored and denied.

+1
Focus on why people camp and find a solution, we don't want fancy graphics and models at the moment. Don't waste time on that when gameplay is broken!

by GORE
Sun Sep 20, 2015 7:28 pm UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 11
Views: 12259

Re: Wallrunning

I have been wallrunning since tremulous beta and I have no problem with it, in fact i love it. It takes a lot of time to master it, maybe thats why...

by GORE
Sun Sep 20, 2015 5:48 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 19648

Award for killing spawns

As topic. Can someone explain why no reward? It makes no sense, if it is the most important building in the game and you manage to kill one and get no reward. For example my Marauder manage to get into human base and destroy a teleport at the very last sec before got killed by bunch of teleports and...
by GORE
Sun Sep 20, 2015 9:22 am UTC
Forum: General Discussion
Topic: Experimental Installers
Replies: 2
Views: 3973

Re: Experimental Installers

When installation dir change, the old dir still displays, but will install on selected anyway. Everything else seems to work except the game starts in background when launching from installer.

by GORE
Sun Sep 20, 2015 8:31 am UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 11
Views: 13212

Re: An Experimental Fork

I believe at least some of your mods could work. How and when do you play?

Also, possible to add respawn or downgrade to builder (if full health and no near enemies) as alien without loss of points?

by GORE
Sun Sep 20, 2015 8:26 am UTC
Forum: Ideas & Suggestions
Topic: Unvanquished's potential is being wasted
Replies: 8
Views: 8949

Re: Unvanquished's potential is being wasted

Equip the builder with a smaller version of Painsaw instead of that stupid blaster, and make it easy to switch to.

by GORE
Thu Aug 13, 2015 9:01 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 18
Views: 18690

Re: Fixing the tyrant

The 1.1 tyrant was extremely strong and I think the Unv is very, very strong, just people don't have good enough aim to utilize it properly. Well Ive played only as alien in gloom years back, same with tremulous since they released first beta, and I must say tyrant is the worst unit I've played so ...