Has been discussed, bumped and what not before with no results.
http://forums.unvanquished.net/viewtopi ... lit=reload
Search found 44 matches
- Fri Feb 12, 2016 10:35 pm UTC
- Forum: Ideas & Suggestions
- Topic: reload sound
- Replies: 5
- Views: 5767
Re: reload sound
- Thu Jan 21, 2016 12:39 pm UTC
- Forum: Ideas & Suggestions
- Topic: Quick ideas and small suggestions
- Replies: 22
- Views: 35263
Re: Quick ideas and small suggestions
Suggestion; make something happen instead of replying "yeah that sounds nice we will think about it..." etc. instead you release some lame stuff such as more colors on your nickname for example.
more work less talking please
- Tue Jan 05, 2016 1:39 pm UTC
- Forum: Ideas & Suggestions
- Topic: Unvanquished's potential is being wasted
- Replies: 8
- Views: 8949
Re: Unvanquished's potential is being wasted
- Tue Nov 03, 2015 3:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Fixing the tyrant
- Replies: 18
- Views: 18690
Re: Fixing the tyrant
Suggestion; Give him an aura that gives nearby aliens extra dmg. Make him explode when killed and corpse release poisonous gas.
- Sun Oct 18, 2015 7:39 am UTC
- Forum: Ideas & Suggestions
- Topic: An Experimental Fork
- Replies: 11
- Views: 13212
Re: An Experimental Fork
Gameplay suggestion:
To make the early game more fair, remove rifle dmg to eggs. Instead when shooting on eggs it will delay the spawning for aliens. Make the egg pop and regrow, just like when someone is spawning from it.
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- Thu Oct 15, 2015 7:39 am UTC
- Forum: Feedback
- Topic: Poll: gameplay changes so far
- Replies: 27
- Views: 33199
Re: Poll: gameplay changes so far
Needs WAY more testing to give some good feedback. How many games this was tested so far? 3-4 games/maps?
- Tue Oct 06, 2015 11:03 am UTC
- Forum: Ideas & Suggestions
- Topic: An Experimental Fork
- Replies: 11
- Views: 13212
Re: An Experimental Fork
lamefun wrote:Please add these:
x_noMoreCoolStuff - allow the aliens to evolve near their own structures regardless of the enemy proximity (the reasoning should be fairly obvious).
I agree. Possible to add?
Also add cvar for allowing dretches to kill turrets/rockets.
- Thu Oct 01, 2015 4:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: Quake 2 Gloom maps, possible in unvanquished?
- Replies: 3
- Views: 9939
Quake 2 Gloom maps, possible in unvanquished?
- Wed Sep 30, 2015 5:31 pm UTC
- Forum: General Discussion
- Topic: SMG update
- Replies: 24
- Views: 25274
Re: SMG update
BUMP
Any update on SMG reload sound? Would help weak aliens to know when to engage or not.
- Wed Sep 30, 2015 3:59 pm UTC
- Forum: General Discussion
- Topic: Quick suggestions
- Replies: 3
- Views: 4239
