Search found 52 matches
- Fri Apr 23, 2021 5:21 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 21412
Re: Build points considerations
Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will jus...
- Thu Apr 22, 2021 12:33 am UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 21412
Re: Build points considerations
Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just...
- Mon Jun 08, 2020 2:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: Installation README file
- Replies: 5
- Views: 7972
Re: Installation README file
Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" -I was a bit perplexed by the naming, so I unpacked and used the universal zip, first/instead. Something called Updater seemed to be a thing meant to be u...
- Thu Feb 27, 2020 11:26 pm UTC
- Forum: Community
- Topic: Unvanquished in Numbers
- Replies: 5
- Views: 14542
Re: Unvanquished in Numbers
Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?
- Sun Dec 01, 2019 11:58 am UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 13
- Views: 17489
Re: Why do you guys keep developing the game with no players playing the game?
I'd certainly like to see more players on Unvanquished, though the problem is there are few people who actually play Tremulous who will even attempt to play Unvanquished. A lot of the people I talk to on Tremulous 1.1 (and I play 1.1 a lot still) are happy with Tremulous as it is, and hate gpp and &...
- Fri Mar 24, 2017 10:18 pm UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 22054
Re: Unvanquished mapping with DarkRadiant
That's nice to hear. There wasn't too much code to fix up for Xcode, actually, the packaging and otool/install_name_tool fiddlery was more work. The move to wxWidgets a few years back was an important decision, and it seems it was the right one (I chewed on that migration for more than eight monhts...
- Wed Dec 21, 2016 12:46 pm UTC
- Forum: Map Releases
- Topic: Freeway
- Replies: 6
- Views: 13437
Re: Freeway
So far looks good, however, a few things I want to highlight having quickly looked around Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate) Human base is far too alien friendly, especially once aliens get advanced dragoons. Maybe ...
- Tue Dec 13, 2016 11:54 pm UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 33
- Views: 54307
Re: Please don't die
Likewise, I'm still alive & willing to play some matches! ![]()
- Mon Jul 18, 2016 10:18 pm UTC
- Forum: Feedback
- Topic: Some website bugs
- Replies: 3
- Views: 9360
Re: Some website bugs
The "Forgotten Password" link has been added by @Gireen
Re: HMG
Here are the ones before it was textured, though it's been modified since.
