Search found 52 matches

by cu-kai
Fri Apr 23, 2021 5:21 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 21412

Re: Build points considerations

Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will jus...
by cu-kai
Thu Apr 22, 2021 12:33 am UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 21412

Re: Build points considerations

Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just...
by cu-kai
Mon Jun 08, 2020 2:01 pm UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 7972

Re: Installation README file

Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" -I was a bit perplexed by the naming, so I unpacked and used the universal zip, first/instead. Something called Updater seemed to be a thing meant to be u...
by cu-kai
Thu Feb 27, 2020 11:26 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 14542

Re: Unvanquished in Numbers

Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?

by cu-kai
Sun Dec 01, 2019 11:58 am UTC
Forum: General Discussion
Topic: Why do you guys keep developing the game with no players playing the game?
Replies: 13
Views: 17489

Re: Why do you guys keep developing the game with no players playing the game?

I'd certainly like to see more players on Unvanquished, though the problem is there are few people who actually play Tremulous who will even attempt to play Unvanquished. A lot of the people I talk to on Tremulous 1.1 (and I play 1.1 a lot still) are happy with Tremulous as it is, and hate gpp and &...
by cu-kai
Fri Mar 24, 2017 10:18 pm UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 22054

Re: Unvanquished mapping with DarkRadiant

That's nice to hear. There wasn't too much code to fix up for Xcode, actually, the packaging and otool/install_name_tool fiddlery was more work. The move to wxWidgets a few years back was an important decision, and it seems it was the right one (I chewed on that migration for more than eight monhts...
by cu-kai
Wed Dec 21, 2016 12:46 pm UTC
Forum: Map Releases
Topic: Freeway
Replies: 6
Views: 13437

Re: Freeway

So far looks good, however, a few things I want to highlight having quickly looked around Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate) Human base is far too alien friendly, especially once aliens get advanced dragoons. Maybe ...
by cu-kai
Tue Dec 13, 2016 11:54 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 54307

Re: Please don't die

Likewise, I'm still alive & willing to play some matches! :advmarauder:

by cu-kai
Mon Jul 18, 2016 10:18 pm UTC
Forum: Feedback
Topic: Some website bugs
Replies: 3
Views: 9360

Re: Some website bugs

The "Forgotten Password" link has been added by @Gireen

by cu-kai
Mon Jun 27, 2016 7:47 pm UTC
Forum: Models
Topic: HMG
Replies: 12
Views: 1560

Re: HMG

Here are the ones before it was textured, though it's been modified since.