Search found 28 matches

by enneract
Mon Jun 09, 2014 6:05 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 12882

Re: (Mac) Loading new Unvanquished specific map crashes the

There's a weird bug in renderer that causes crashes if settings are low and certain maps are loaded. Program received signal SIGSEGV, Segmentation fault. #0 0x0000000000489df0 in Q_strnicmp ( string1=0x7fffffff3c51 "extures/perseus_custom_src/base01a_n", string1@entry=0x7fffffff3c50 "...
by enneract
Sun Jun 01, 2014 8:11 pm UTC
Forum: Implementation
Topic: Drill & Jetpack
Replies: 8
Views: 1001

Re: Drill & Jetpack

Jetpack had the exact same problem as Drill. It is now fixed.
Image

by enneract
Wed May 28, 2014 10:57 pm UTC
Forum: Implementation
Topic: Drill & Jetpack
Replies: 8
Views: 1001

Re: Drill & Jetpack

Drill's shading is wrong because it's being exported without sharp edges split (turns out Blender doesn't do it automatically).

Here's a properly exported Drill model:
Image

by enneract
Tue May 27, 2014 6:08 pm UTC
Forum: Implementation
Topic: Drill & Jetpack
Replies: 8
Views: 1001

Re: Drill & Jetpack

(Writing just in case, not sure if it was already covered.) Blender has an "Edge Split" modifier which splits all sharp edges in two so that faces are no longer connected and normals aren't interpolated between them. Interesingly enough, I couldn't find anything related to smoothing groups...
by enneract
Thu May 08, 2014 6:18 pm UTC
Forum: General Discussion
Topic: Testing volunteers?
Replies: 7
Views: 7012

Re: Testing volunteers?

Indeed. I shot the beacons video on Intel HD 3000 with maximum settings at 480p and the framerate never dropped below 60fps. This is a huge improvement, since the game used to be unplayable on that IGP.

by enneract
Tue May 06, 2014 10:34 pm UTC
Forum: Ideas & Suggestions
Topic: Beacons
Replies: 4
Views: 4179

Beacons

Beacons are indicators that players can place in the world to inform or command their teammates. For some time I've been working on implementing them and I got to the point where code is stable enough to start worrying about the gameplay, so I'm asking everyone to comment on the concept, propose cha...
by enneract
Sat Apr 19, 2014 4:36 pm UTC
Forum: Community Development
Topic: Sound production!
Replies: 41
Views: 39049

Re: Sound production!

http://www.sendspace.com/file/fsbnb6

The pk3 also contains the list of sounds I used (for crediting their authors) and improved weapon.cfg (better flash dynamic light color and added impactSound).

by enneract
Fri Apr 18, 2014 10:08 pm UTC
Forum: Community Development
Topic: Sound production!
Replies: 41
Views: 39049

Re: Sound production!

I managed to create an interesting Lasgun fire sound:
http://freesound.org/people/211redman112/sounds/234083/

Furthermore, here's a Lasgun impact sound (needs impactSound in weapon.cfg):
http://freesound.org/people/211redman112/sounds/234082/

What do you think?