Search found 100 matches
Re: Reactor concept art
Re: Reactor concept art
update:

bigger
Re: Reactor concept art
just the arms Theyain.
- Tue Jan 08, 2013 4:23 pm UTC
- Forum: General Discussion
- Topic: NASA Models
- Replies: 6
- Views: 5407
Re: NASA Models
No, you misunderstood this. Its not the engine that cant handle these models, its the fact that these models are not meant to be used in realtime. They are for rendering, films etc... Their polycount goes beyond 150k tris, even the biggest assets in crysis 2 dont go over 22k
Re: Reactor concept art
- Sat Oct 13, 2012 8:48 am UTC
- Forum: Feedback
- Topic: Your thoughts on the skulls in the base of the NEW egg model?
- Replies: 34
- Views: 27626
- Wed Oct 10, 2012 9:07 am UTC
- Forum: Feedback
- Topic: Your thoughts on the skulls in the base of the NEW egg model?
- Replies: 34
- Views: 27626
Re: Your thoughts on the skulls in the base of the NEW egg model?
I see no problem there, why the alien shouldn't use human bones to support there structures ? And I find it a bit pointless
to moan about minor details that are hardly visible, and absolute not relevant for the players.
- Mon Aug 27, 2012 9:52 am UTC
- Forum: Ideas & Suggestions
- Topic: Proposal: Vulture
- Replies: 18
- Views: 13008
Re: Proposal: Vulture
Khaoz wrote:
my 2-cents
I like this more!
Eirhjien's vulture looks more scary, but it looks like a deep sea fish to me:

- Thu Apr 26, 2012 12:44 pm UTC
- Forum: General Discussion
- Topic: new tyrant animation
- Replies: 24
- Views: 22635
Re: new tyrant animation
well done man, but first I also thought he is yawning :)
- Wed Apr 18, 2012 4:58 am UTC
- Forum: General Discussion
- Topic: new tyrant animation
- Replies: 24
- Views: 22635


