Search found 100 matches

by chris
Sat Feb 02, 2013 5:20 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

Yes! Nice detail on the upper portion! Any idea what you'll do with the bottom? yeah something like this can be expected (rough sketch) : I had a couple of other ideas but they don't fit well into that square footprint, or they just look to weak. So I came up with this, mostly inspired by cranes an...
by chris
Sun Jan 27, 2013 5:01 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

update:
Image
bigger

by chris
Tue Jan 08, 2013 4:32 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

just the arms Theyain.

by chris
Tue Jan 08, 2013 4:23 pm UTC
Forum: General Discussion
Topic: NASA Models
Replies: 6
Views: 5407

Re: NASA Models

No, you misunderstood this. Its not the engine that cant handle these models, its the fact that these models are not meant to be used in realtime. They are for rendering, films etc... Their polycount goes beyond 150k tris, even the biggest assets in crysis 2 dont go over 22k

by chris
Sat Jan 05, 2013 9:25 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

I had some time and did a quick blockout(no details just the major forms) of the reactor nr3, to see if all fits together and to get a sense for the forms. ...and I am quite happy with it, with some highpoly love and some nifty textures at the end, it will look stunning. I think just the foot needs ...
by chris
Wed Oct 10, 2012 9:07 am UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 27626

Re: Your thoughts on the skulls in the base of the NEW egg model?

I see no problem there, why the alien shouldn't use human bones to support there structures ? And I find it a bit pointless
to moan about minor details that are hardly visible, and absolute not relevant for the players.

by chris
Mon Aug 27, 2012 9:52 am UTC
Forum: Ideas & Suggestions
Topic: Proposal: Vulture
Replies: 18
Views: 13008

Re: Proposal: Vulture

Khaoz wrote:

Image

my 2-cents

I like this more!

Eirhjien's vulture looks more scary, but it looks like a deep sea fish to me:
Image

by chris
Thu Apr 26, 2012 12:44 pm UTC
Forum: General Discussion
Topic: new tyrant animation
Replies: 24
Views: 22635

Re: new tyrant animation

well done man, but first I also thought he is yawning :)

by chris
Wed Apr 18, 2012 4:58 am UTC
Forum: General Discussion
Topic: new tyrant animation
Replies: 24
Views: 22635

Re: new tyrant animation

It think it's only the perspective, as a player you wont see the rant from above that much. But in the animation it looks like a cute little RTS unit. .. and to give some feedback, the walking animation lacks any weight shifting and the the tail is acting weirdly (e.g in 0:02). The attack animation ...