Well done!
Search found 56 matches
- Fri Aug 26, 2016 12:14 am UTC
- Forum: Map Releases
- Topic: USS Tremor
- Replies: 11
- Views: 29889
- Wed Apr 06, 2016 11:42 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 8
- Views: 25351
Re: Building Unvanquished git on Lubuntu
mkdir build && cd build
Left out of original post. Was just following directions. My bad.
Also nettle thing was my bad too, dang scrollbar...
hmm, also all of libcurl is installed but make still craps trying to find it..
I used synaptic from ubuntu so it should be installed correctly.
- Wed Apr 06, 2016 11:36 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 8
- Views: 25351
Re: Building Unvanquished git on Lubuntu
Small note :
Its not 'build' dir, you need to cd src before cmake. Build dir does not exist.
Also It seems to want nettle. (apt-get install nettle*) worked for me.
- Tue Jun 16, 2015 7:50 am UTC
- Forum: Level Design
- Topic: Help with shaders
- Replies: 7
- Views: 8868
Re: Help with shaders
Basic netradiant - Make your shader in /scripts/ directory of your map's pk3dir. Make sure it is named yourmap.shader. Open shaderlist.txt, make an entry 'yourmapname' (one shader per line). Reload radiant and you should see it in your texture list. Also be sure that under your preferences that the ...
- Thu Mar 19, 2015 8:43 pm UTC
- Forum: Community Development
- Topic: New map : RSMSE by Echon
- Replies: 13
- Views: 38663
Re: New map : RSMSE by Echon
Great! Run with it, please! Echon made it to be played!
let us know if its got any gg play to it?
- Thu Mar 12, 2015 9:21 pm UTC
- Forum: Community Development
- Topic: New map : RSMSE by Echon
- Replies: 13
- Views: 38663
Re: New map : RSMSE by Echon
good point, ill see what i can do.
- Thu Mar 12, 2015 2:02 pm UTC
- Forum: Community Development
- Topic: New map : RSMSE by Echon
- Replies: 13
- Views: 38663
Re: New map : RSMSE by Echon
Yea thats how it was made. Its a simple map. Dont take this as rude or the wrong way but : However instead of focusing on the textures, ever consider if it has gameplay? Thats a bit more important, i think. Not sure if anyone even gave it a try playtesting... just sayin'... Thank you though, I spent...
- Sun Oct 26, 2014 7:07 pm UTC
- Forum: Community Development
- Topic: New map : RSMSE by Echon
- Replies: 13
- Views: 38663
New map : RSMSE by Echon
This is a made that was origonally made for gloom. I spoke with echon and he said it was OK to release to the unvanquished community. All I have done was convert entities to unvanquished. Its a time tested map, places to move bases to (or make a last stand). It should have great gameplay and fps. No...
- Thu Oct 02, 2014 2:16 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 86249
Re: moonbase map concept
Just wanted to let ya all know the concept is not forgotten. Many props to the team and especially cron. Moonbase has been refined many times to include proper gameplay, this is just a sshot of a WIP about the domes. Yea, I know lighting etc so dont even comment on it.... Remember some of this is sp...
- Tue May 27, 2014 10:12 pm UTC
- Forum: General Discussion
- Topic: ???
- Replies: 7
- Views: 7969
Re: ???
clean, nice and sharp. :/