Search found 56 matches

by bsp1t
Fri Aug 26, 2016 12:14 am UTC
Forum: Map Releases
Topic: USS Tremor
Replies: 9
Views: 18870

Re: USS Tremor

Well done!

by bsp1t
Wed Apr 06, 2016 11:42 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 17033

Re: Building Unvanquished git on Lubuntu

mkdir build && cd build

Left out of original post. Was just following directions. My bad.

Also nettle thing was my bad too, dang scrollbar...

hmm, also all of libcurl is installed but make still craps trying to find it..

I used synaptic from ubuntu so it should be installed correctly.

by bsp1t
Wed Apr 06, 2016 11:36 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 17033

Re: Building Unvanquished git on Lubuntu

Small note :

Its not 'build' dir, you need to cd src before cmake. Build dir does not exist.

Also It seems to want nettle. (apt-get install nettle*) worked for me.

by bsp1t
Tue Jun 16, 2015 7:50 am UTC
Forum: Level Design
Topic: Help with shaders
Replies: 7
Views: 8450

Re: Help with shaders

Basic netradiant - Make your shader in /scripts/ directory of your map's pk3dir. Make sure it is named yourmap.shader. Open shaderlist.txt, make an entry 'yourmapname' (one shader per line). Reload radiant and you should see it in your texture list. Also be sure that under your preferences that the ...
by bsp1t
Thu Mar 19, 2015 8:43 pm UTC
Forum: Community Development
Topic: New map : RSMSE by Echon
Replies: 13
Views: 27402

Re: New map : RSMSE by Echon

Great! Run with it, please! Echon made it to be played!

let us know if its got any gg play to it?

by bsp1t
Thu Mar 12, 2015 9:21 pm UTC
Forum: Community Development
Topic: New map : RSMSE by Echon
Replies: 13
Views: 27402

Re: New map : RSMSE by Echon

good point, ill see what i can do.

by bsp1t
Thu Mar 12, 2015 2:02 pm UTC
Forum: Community Development
Topic: New map : RSMSE by Echon
Replies: 13
Views: 27402

Re: New map : RSMSE by Echon

Yea thats how it was made. Its a simple map. Dont take this as rude or the wrong way but : However instead of focusing on the textures, ever consider if it has gameplay? Thats a bit more important, i think. Not sure if anyone even gave it a try playtesting... just sayin'... Thank you though, I spent...
by bsp1t
Sun Oct 26, 2014 7:07 pm UTC
Forum: Community Development
Topic: New map : RSMSE by Echon
Replies: 13
Views: 27402

New map : RSMSE by Echon

This is a made that was origonally made for gloom. I spoke with echon and he said it was OK to release to the unvanquished community. All I have done was convert entities to unvanquished. Its a time tested map, places to move bases to (or make a last stand). It should have great gameplay and fps. No...
by bsp1t
Thu Oct 02, 2014 2:16 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77236

Re: moonbase map concept

Just wanted to let ya all know the concept is not forgotten. Many props to the team and especially cron. Moonbase has been refined many times to include proper gameplay, this is just a sshot of a WIP about the domes. Yea, I know lighting etc so dont even comment on it.... Remember some of this is sp...
by bsp1t
Tue May 27, 2014 10:12 pm UTC
Forum: General Discussion
Topic: ???
Replies: 7
Views: 7790

Re: ???

clean, nice and sharp. :/