Search found 19 matches

by Sixthly
Mon Jun 09, 2014 7:06 am UTC
Forum: Ideas & Suggestions
Topic: Toggleable third person
Replies: 1
Views: 3031

Re: Toggleable third person

Before recklessly removing cheat protection from a variable, we must first consider why it is cheat protected. The reason cg_thirdPerson is cheat protected is because it removes an element of surprise from the alien team, by allowing humans to look around corners before passing them. However, thank ...
by Sixthly
Sun Jun 08, 2014 3:02 am UTC
Forum: Troubleshooting
Topic: Resolution
Replies: 4
Views: 5545

Re: Resolution

Edit autogen.cfg, which should be in one of the following locations: Windows: %HOMEPATH%/Documents/My Games/Unvanquished/config Linux: ~/.Unvanquished/config Mac: ~/Library/Application Support/Unvanquished/config Add the following lines to the end of the file, with the appropriate width and height ...
by Sixthly
Mon May 19, 2014 1:28 pm UTC
Forum: Community
Topic: AussieAssault's Weekly Unvanquished Games (Tue 19:30 GMT+10)
Replies: 2
Views: 4367

Re: AussieAssault's Weekly Unvanquished Games (Tue 19:30 GMT

The correct time is 19:30, thank you for pointing it out. c:

by Sixthly
Mon May 19, 2014 7:31 am UTC
Forum: Community
Topic: AussieAssault's Weekly Unvanquished Games (Tue 19:30 GMT+10)
Replies: 2
Views: 4367

AussieAssault's Weekly Unvanquished Games (Tue 19:30 GMT+10)

https://d10cwsrnk90ln8.cloudfront.net/static/images/email/20140506-1.png Weekly Unvanquished Games AussieAssault will be resuming its schedule of weekly Unvanquished games. These weekly games are to be held on Tuesdays at 19:30 PM (GMT+ 10:00 hours) starting from the 29th of April. You can check if...
by Sixthly
Fri Nov 29, 2013 9:52 am UTC
Forum: Troubleshooting
Topic: unvanquised crashes in osx mavericks
Replies: 5
Views: 4943

Re: unvanquised crashes in osx mavericks

The bug will be resolved in the upcoming release of Unvanquished (alpha 22), scheduled for release on December 1st.

by Sixthly
Thu Nov 28, 2013 12:54 am UTC
Forum: Troubleshooting
Topic: unvanquised crashes in osx mavericks
Replies: 5
Views: 4943

Re: unvanquised crashes in osx mavericks

The bug where a renderer cannot be loaded in OS X Mavericks has been confirmed and we are working on fixing it. Thank you for your patience.

by Sixthly
Wed Nov 27, 2013 2:15 am UTC
Forum: Troubleshooting
Topic: unvanquised crashes in osx mavericks
Replies: 5
Views: 4943

Re: unvanquised crashes in osx mavericks

Hello Karl,

Please make sure you are going to the right folder:

  • Open Finder.

  • Press SHIFT+CMD+G to bring up the "Go to the folder" dialog.

  • Type in "~/Library/Application Support/Unvanquished/main" (without quotation marks).

Regards,

Sixthly

by Sixthly
Thu Aug 16, 2012 12:57 pm UTC
Forum: Ideas & Suggestions
Topic: TK Compensation
Replies: 23
Views: 17958

Re: TK Compensation

Friendly Fire should not be enabled until such a time that we do not use hit box detection. It is very unintuitive for a player to have to account for invisible boxes.

by Sixthly
Tue Jul 24, 2012 12:23 am UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 62357

Re: Balance changes and ideas.

My input: The direction since 1.1.0 is that all weapons are becoming standardized and no weapon brings anything unique . Everyone seems to want to use every weapon at range, with fast/instant projectile speed, and minimum skill. The previously slow projectile speed of the lucifer cannon introduced m...
by Sixthly
Mon Jul 16, 2012 10:13 pm UTC
Forum: Ideas & Suggestions
Topic: Bot skills
Replies: 6
Views: 5585

Re: Bot skills

Fuma wrote:

4. skill >= 5 means a human luci bot will attempt to aim predict

Was this skill level from 1.1.0? Last I checked, in Unvanquished the Lucifer Cannon is like an over powered Mass Driver.