Search found 26 matches

by Dandoombuggy
Thu Mar 07, 2013 8:12 pm UTC
Forum: Models
Topic: Marauder
Replies: 70
Views: 9178

Re: Marauder Model

Red eyes work better imo

by Dandoombuggy
Tue Feb 19, 2013 11:36 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 25380

Re: Reactor concept art

Nice concepts and very nice model :) Looking forward to seeing the finished result!

by Dandoombuggy
Wed Oct 10, 2012 8:59 pm UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 29191

Re: Your thoughts on the skulls in the base of the NEW egg model?

I really don't understand the hate.

by Dandoombuggy
Tue Oct 09, 2012 9:00 pm UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 29191

Re: Your thoughts on the skulls in the base of the NEW egg model?

It makes perfect sense (well of course I would say that.) I was going with the idea that the creep feeds the alien structures with organic matter. The creep below the egg is acting like a stomach, stripping flesh from the bone and feeding it to the egg. W/e really it looks empty without it.

by Dandoombuggy
Thu Aug 02, 2012 10:23 am UTC
Forum: General Discussion
Topic: new human animations
Replies: 47
Views: 35950

Re: new human animations

Looking badass. Is that tearing underneath his arm or just a bit of texture stretching?

by Dandoombuggy
Mon Jul 30, 2012 4:16 am UTC
Forum: General Discussion
Topic: new human animations
Replies: 47
Views: 35950

Re: new human animations

Great work Gavlig, this is coming along nicely.

I'm personally not a fan of mo-cap, I think I've just seen too much lazy mo-cap. Its only ever any good when its been tweaked by an animator afterwards. I always feel there's a lot of charm that's lost with mo-cap.

by Dandoombuggy
Mon Jul 16, 2012 12:29 pm UTC
Forum: Models
Topic: Overmind
Replies: 43
Views: 2594

Re: OM Model

Southampton, Hampshire... England :P UK..

by Dandoombuggy
Mon Jul 16, 2012 2:31 am UTC
Forum: Models
Topic: Overmind
Replies: 43
Views: 2594

Re: OM Model

I think it depends on how you want it animated. I don't think the topology should be constructed differently just because it has some asymmetric detailing. For the entire model you could very easily build the polys over half and mirror it followed by adjusting the new vertices to the asymmetric pose...
by Dandoombuggy
Tue Jul 10, 2012 9:04 am UTC
Forum: Models
Topic: Overmind
Replies: 43
Views: 2594

Re: OM Model

Great work so far Osiris, looking forward to seeing how this translates to low poly.

by Dandoombuggy
Tue Jul 03, 2012 8:45 am UTC
Forum: Models
Topic: Overmind
Replies: 43
Views: 2594

Re: OM Model

Looking gooooooooooood.