Awesooome, that's going to look freaky as hell in-game :D have you got hold of the updated textures? I've done an emissive map to make the eyes more apparent and fixed the normals. :)
Search found 26 matches
- Sun Apr 08, 2012 4:23 pm UTC
- Forum: General Discussion
- Topic: new dretch animation
- Replies: 32
- Views: 30933
- Sun Apr 08, 2012 1:04 pm UTC
- Forum: General Discussion
- Topic: new dretch animation
- Replies: 32
- Views: 30933
Re: new dretch animation
Can't wait to see them! It's so cool to see this stuff animated, I think it's just because I've spent so long looking at it static :p woo!
- Fri Apr 06, 2012 5:04 pm UTC
- Forum: General Discussion
- Topic: new dretch animation
- Replies: 32
- Views: 30933
Re: new dretch animation
That's so badass! Great job Gavlig, looking forward to seeing more of your stuff :)
- Sun Mar 25, 2012 5:50 pm UTC
- Forum: General Discussion
- Topic: parallax mapping
- Replies: 12
- Views: 13979
Re: parallax mapping
http://wiki.polycount.com/ParallaxMap?a ... rallax+Map
It can create some pretty awesome effects, I especially like the cobblestone in crysis and the staircase in Mass Effect, hard to believe its a flat plane.
- Sun Mar 25, 2012 12:34 pm UTC
- Forum: General Discussion
- Topic: parallax mapping
- Replies: 12
- Views: 13979
Re: parallax mapping
- Sun Mar 25, 2012 11:53 am UTC
- Forum: General Discussion
- Topic: parallax mapping
- Replies: 12
- Views: 13979
Re: parallax mapping
height maps?
He has Normal, Diffuse, Spec and Glow..
I could render a displacement map for him perhaps, but that would only work if the engine supports tessellation and if your graphics card supports dx11.