Search found 26 matches

by Dandoombuggy
Sun Apr 08, 2012 4:23 pm UTC
Forum: General Discussion
Topic: new dretch animation
Replies: 32
Views: 30933

Re: new dretch animation

Awesooome, that's going to look freaky as hell in-game :D have you got hold of the updated textures? I've done an emissive map to make the eyes more apparent and fixed the normals. :)

by Dandoombuggy
Sun Apr 08, 2012 1:04 pm UTC
Forum: General Discussion
Topic: new dretch animation
Replies: 32
Views: 30933

Re: new dretch animation

Can't wait to see them! It's so cool to see this stuff animated, I think it's just because I've spent so long looking at it static :p woo!

by Dandoombuggy
Fri Apr 06, 2012 5:04 pm UTC
Forum: General Discussion
Topic: new dretch animation
Replies: 32
Views: 30933

Re: new dretch animation

That's so badass! Great job Gavlig, looking forward to seeing more of your stuff :)

by Dandoombuggy
Sun Mar 25, 2012 5:50 pm UTC
Forum: General Discussion
Topic: parallax mapping
Replies: 12
Views: 13979

Re: parallax mapping

http://wiki.polycount.com/ParallaxMap?a ... rallax+Map

It can create some pretty awesome effects, I especially like the cobblestone in crysis and the staircase in Mass Effect, hard to believe its a flat plane.

by Dandoombuggy
Sun Mar 25, 2012 12:34 pm UTC
Forum: General Discussion
Topic: parallax mapping
Replies: 12
Views: 13979

Re: parallax mapping

I don't know much about parallax mapping so I don't know how they are used but I always thought it was for environment textures and static meshes. I doubt they'd work well with characters, I'd imagine they'd create tears/errors along the seams. Although if anyone would like to give me more informati...
by Dandoombuggy
Sun Mar 25, 2012 11:53 am UTC
Forum: General Discussion
Topic: parallax mapping
Replies: 12
Views: 13979

Re: parallax mapping

height maps?

He has Normal, Diffuse, Spec and Glow..

I could render a displacement map for him perhaps, but that would only work if the engine supports tessellation and if your graphics card supports dx11.