I may be willing to assist with the move to LLVM or NaCl if one is chosen and my skills have developed enough by that point to actually be of assistance.
Search found 8 matches
- Thu Jul 11, 2013 10:15 pm UTC
- Forum: Community Development
- Topic: refactoring of gamelogic
- Replies: 9
- Views: 13272
- Thu Jul 11, 2013 4:38 pm UTC
- Forum: Community Development
- Topic: refactoring of gamelogic
- Replies: 9
- Views: 13272
Re: refactoring of gamelogic
I think the first step towards the final goal of reformatting all the code into a C++ Object Oriented style would be to make the entire thing compatible with the GNU G++ compiler, and I mean everything . The second step would be to ask the project heads if they are willing to change the project's of...
- Thu Jul 11, 2013 3:55 am UTC
- Forum: Off-topic
- Topic: Assembler will be banned, C and C++ are next.
- Replies: 10
- Views: 10664
Re: Assembler will be banned, C and C++ are next.
But lamefun, don't game developers often use assembler to optimize their lowest-level routines? Surely the likes of EA, Activision, and Valve won't allow that to happen. Large gaming companies have a little more clout than one might expect. Even though some people might hate large game companies (fo...
- Wed Jul 10, 2013 11:27 pm UTC
- Forum: Ideas & Suggestions
- Topic: Web Site Improvement Suggestion
- Replies: 9
- Views: 9554
Web Site Improvement Suggestion
The Unvanquished website is nice, I have to give it that. But given a bit of poking around, I didn't find anything for convenient real-time communication except a few things referencing the IRC chat on Freenode. My suggestion would be to embed some sort of Web IRC Client (qwebirc?) into a page on th...
- Wed Jul 10, 2013 11:17 pm UTC
- Forum: General Discussion
- Topic: Introduce Yourself
- Replies: 126
- Views: 93691
Re: Introduce Yourself
Hi, I'm Omnipraesens. I can't remember what my handle used to be back when I played Tremulous, but I frequently played 1.1-1.2/GPP. I'm a C/C++ programmer, and I rather like the Unvanquished project and have been studying the source code carefully, so expect to see me posting in the Community Develo...
- Wed Jul 10, 2013 9:32 pm UTC
- Forum: Off-topic
- Topic: Idea: Spectre
- Replies: 8
- Views: 7692
Re: Idea: Spectre
Well, I can't exactly argue with that, nor do I want to.
Re: Microsoft
I COULD BUMP this post, but I am obviously too good to be doing that.
- Wed Jul 10, 2013 4:16 am UTC
- Forum: Off-topic
- Topic: Idea: Spectre
- Replies: 8
- Views: 7692
Re: Idea: Spectre
Great idea, but I think it should have one simple modification: Instead of being re-spawned with full health, the possessed could instead be instantly reduced to 5 HP maximum, without moving the position of the player, and have to deal damage to enemy players to increase their maximum HP, but not to...