Search found 8 matches

by Omnipraesens
Thu Jul 11, 2013 10:15 pm UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 9
Views: 13272

Re: refactoring of gamelogic

I may be willing to assist with the move to LLVM or NaCl if one is chosen and my skills have developed enough by that point to actually be of assistance.

by Omnipraesens
Thu Jul 11, 2013 4:38 pm UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 9
Views: 13272

Re: refactoring of gamelogic

I think the first step towards the final goal of reformatting all the code into a C++ Object Oriented style would be to make the entire thing compatible with the GNU G++ compiler, and I mean everything . The second step would be to ask the project heads if they are willing to change the project's of...
by Omnipraesens
Thu Jul 11, 2013 3:55 am UTC
Forum: Off-topic
Topic: Assembler will be banned, C and C++ are next.
Replies: 10
Views: 10664

Re: Assembler will be banned, C and C++ are next.

But lamefun, don't game developers often use assembler to optimize their lowest-level routines? Surely the likes of EA, Activision, and Valve won't allow that to happen. Large gaming companies have a little more clout than one might expect. Even though some people might hate large game companies (fo...
by Omnipraesens
Wed Jul 10, 2013 11:27 pm UTC
Forum: Ideas & Suggestions
Topic: Web Site Improvement Suggestion
Replies: 9
Views: 9554

Web Site Improvement Suggestion

The Unvanquished website is nice, I have to give it that. But given a bit of poking around, I didn't find anything for convenient real-time communication except a few things referencing the IRC chat on Freenode. My suggestion would be to embed some sort of Web IRC Client (qwebirc?) into a page on th...
by Omnipraesens
Wed Jul 10, 2013 11:17 pm UTC
Forum: General Discussion
Topic: Introduce Yourself
Replies: 126
Views: 93691

Re: Introduce Yourself

Hi, I'm Omnipraesens. I can't remember what my handle used to be back when I played Tremulous, but I frequently played 1.1-1.2/GPP. I'm a C/C++ programmer, and I rather like the Unvanquished project and have been studying the source code carefully, so expect to see me posting in the Community Develo...
by Omnipraesens
Wed Jul 10, 2013 9:32 pm UTC
Forum: Off-topic
Topic: Idea: Spectre
Replies: 8
Views: 7692

Re: Idea: Spectre

Well, I can't exactly argue with that, nor do I want to.

by Omnipraesens
Wed Jul 10, 2013 5:11 am UTC
Forum: Off-topic
Topic: Microsoft
Replies: 9
Views: 7922

Re: Microsoft

I COULD BUMP this post, but I am obviously too good to be doing that.

by Omnipraesens
Wed Jul 10, 2013 4:16 am UTC
Forum: Off-topic
Topic: Idea: Spectre
Replies: 8
Views: 7692

Re: Idea: Spectre

Great idea, but I think it should have one simple modification: Instead of being re-spawned with full health, the possessed could instead be instantly reduced to 5 HP maximum, without moving the position of the player, and have to deal damage to enemy players to increase their maximum HP, but not to...