Search found 11 matches
- Sat Jul 13, 2013 8:00 am UTC
- Forum: Community Development
- Topic: Sound production!
- Replies: 41
- Views: 41107
Re: Sound production!
Hey sorry guys I'm a bit busy at the moment, I'm gonna have a few ambiences up here soon, probably by about monday at the latest :). So far all I can see are 'hums' for each different category in terms of ambience for each weapon and healing thing though, is there any chance there's an ambience list...
- Sun Jul 07, 2013 12:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Steam Considerations?
- Replies: 42
- Views: 36303
Re: Steam Considerations?
Apologies for reviving this but I just wanted to voice a somewhat different opinion to the general 'nope' vibes I'm getting on here. I think if there's a way of getting this game on steam it'd be brilliant, like if it was free to play and there was upgrades and stuff for money to keep the servers ru...
- Sun Jul 07, 2013 12:49 pm UTC
- Forum: General Discussion
- Topic: Sound Designers Unite!
- Replies: 5
- Views: 4858
Re: Sound Designers Unite!
Hello there! I'll be making an official sound project thread tomorrow morning, but for the moment, take a look at our Wiki page on the sounds that need to be done: http://unvanquished.net/wiki/index.php/Sound_Progress Hey this thread is a great idea Sovarozum! I'm probably better at ambiences and s...
- Sun Jul 07, 2013 11:58 am UTC
- Forum: General Discussion
- Topic: Unvanquished not running on my Mac OSX snow leopard? :( *Oops, needs moving, sorry!*
- Replies: 2
- Views: 3169
Re: Unvanquished not running on my Mac OSX snow leopard? :( *Oops, needs moving, sorr
Amazing man! Worked perfectly, I think it might be worth fixing that bug and automatically assigning the right shader to the right OS somewhere in the load up code.
- Sun Jul 07, 2013 11:54 am UTC
- Forum: Community Development
- Topic: General ambience idea I knocked up
- Replies: 7
- Views: 8654
Re: General ambience idea I knocked up
You have either done a very nice job of creating art, or a very poor job of it. Yeah yeah. - Hi, I'm one of the level designers and I could use a background sound for my map Parpax. There are also the maps yocto, Platform 23 and Thunder that have no or only partial background sounds. Maybe you woul...
- Thu Jul 04, 2013 4:47 pm UTC
- Forum: Community Development
- Topic: Weapon Sounds
- Replies: 21
- Views: 19670
Re: Weapon Sounds
I'm not really sure how to makesounds in the first place. There are very few tutorials on google, and most of them don't relate to making video-game style sounds. This was mainly just a stapler with some modifications in audacity. I knew what I wanted it to sound like, but I really just wasn't sure...
- Thu Jul 04, 2013 4:39 pm UTC
- Forum: Community Development
- Topic: General ambience idea I knocked up
- Replies: 7
- Views: 8654
Re: General ambience idea I knocked up
This doesn't sound very realistic imo... The 'high pitched miners' sound very much like small ball bearings being shaken in something. They aren't dissimilar enough to make a difference, and that's kindof screwing with my immersion. The lower pitched stuff doesn't sound like machinery at all... It ...
- Thu Jul 04, 2013 12:54 pm UTC
- Forum: General Discussion
- Topic: Introduce Yourself
- Replies: 126
- Views: 89496
Re: Introduce Yourself
YO. I'm a musician and sound designer, nice to meet you all :)! I'm going to be contributing a large amount of sounds to this game. So I imagine there'll be a torrent of sound spam on here within the next week haha! I also do music as 'You Are Not Real' the link of which is in my signature. Should b...
- Thu Jul 04, 2013 12:34 pm UTC
- Forum: Community Development
- Topic: Weapon Sounds
- Replies: 21
- Views: 19670
Re: Weapon Sounds
Yeah those sounds really are lacking man, sorry to break it to you. They sound like they'd make interesting percussion but nothing like a gun. I'll fix up something and post it on here when I'm free, unfortunately I have to look for jobs to sustain myself to be able to have time to make these in the...
- Thu Jul 04, 2013 12:24 pm UTC
- Forum: Community Development
- Topic: General ambience idea I knocked up
- Replies: 7
- Views: 8654
General ambience idea I knocked up
http://www.mediafire.com/?2qh3trws0b1694r Hey I guess since there's only like 20 threads in here I'll end up spamming this whole place with a load of sounds (provided they get a good reception of course) I've knocked up an ambience-scape draft type thing for interior ship based maps. I'm not really...