Search found 31 matches
- Fri Oct 19, 2012 9:37 pm UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Entirely different game progression system
- Replies: 20
- Views: 15163
Re: Idea: Entirely different game progression system
Aaah ok, I didn't catch that. I suppose that could work but it would be tricky to balance. A few days after release there would be build orders and powergaming strategies online that limit the actual choices available to players if they want to succeed. Like in the elder scrolls you would quickly g...
- Fri Oct 19, 2012 1:44 am UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Entirely different game progression system
- Replies: 20
- Views: 15163
Re: Idea: Entirely different game progression system
The team bonuses sound like an interesting idea, for sure, but it might cause pub-game weirdness if you want to play a tanky beast, and the three bottom players on your team constantly whine "omg no noob we need mara speed bonus". Something I'm not sure if I made clear enough in the OP is ...
- Thu Oct 18, 2012 11:16 pm UTC
- Forum: Troubleshooting
- Topic: Pulse Rifle
- Replies: 6
- Views: 5949
Re: Pulse Rifle
That's quite odd. I seem to be able to see the pulse's bullets on my install.
System info? Is this your first install?
- Thu Oct 18, 2012 11:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Entirely different game progression system
- Replies: 20
- Views: 15163
Re: Idea: Entirely different game progression system
A few other core things I think would pair really well with this: - Armor and armor penetration stats Giving aliens the option to get armor as the game goes on actually creates the ability to give the humans' weapon arsenal greater depth. Many people complain about how the rifle, a free weapon that ...
- Thu Oct 18, 2012 10:50 pm UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Entirely different game progression system
- Replies: 20
- Views: 15163
Idea: Entirely different game progression system
This was originally posted in the dev section, but due to the busy schedule of the developers, it really didn't get much feedback, so I've posted it here for public feedback and ridicule. This is an attempt to realize the statement that Unvanquished's gameplay would depart entirely from the gamepla...
- Thu Oct 11, 2012 11:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: Better Game Progression
- Replies: 2
- Views: 2980
Re: Better Game Progression
Ideally, none of the upgrades should be so strong that newly joining players can't at least help with kills in some way. As well, players could level heavily into poison or something else to make sure they get at least some damage done. Sticking near the more powerful static defense would also be a ...
- Thu Oct 11, 2012 7:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: Better Game Progression
- Replies: 2
- Views: 2980
Better Game Progression
Sorry if this is in the wrong place, but the devs are my main audience here. If this should go elsewhere, feel free to move it. PROBLEM: Progress is too sudden and has no depth The "stage" system offers no depth or variety to games, and currently serves only as a way to make sure that a t...
- Thu Oct 11, 2012 6:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How, if at all, should matches forcibly end?
- Replies: 25
- Views: 17654
Re: How, if at all, should matches forcibly end?
I'm personally a fan of some sort of static progress that ensures as long as one team is playing, they can make permanent progress that will lead to a match end within a reasonable timeframe. I don't like timelimits or sudden death, as they encourage losing teams to stall in hopes of a tie, rather t...
- Fri Sep 07, 2012 7:33 am UTC
- Forum: Off-topic
- Topic: Unvanquished Natural Selection 2 clan
- Replies: 12
- Views: 12059
Re: Unvanquished Natural Selection 2 clan
Ah, I wouldn't think that's the best idea. NS/Tremulous community members have been at each-other's throats for years now, and I don't think many of them would take kindly to advertising a competing game.
- Thu Sep 06, 2012 9:53 am UTC
- Forum: Ideas & Suggestions
- Topic: Ballgun | Plasma Shotgun
- Replies: 21
- Views: 15775
Re: Ballgun | Plasma Shotgun
The pulse doesn't really have something that it alone is good at. The pulse is the highest DPS weapon in the game, it offers great area control, but comes with a difficult to aim projectile. That sounds like a niche to me. This most definitely does not give humans a huge advantage. I have to disagr...