It works ! I just deleted all the gtkglext files from /usr/local/lib and reinstalled it with apt.
I can start mapping, thanks !
Search found 5 matches
- Mon Jul 01, 2013 11:07 pm UTC
- Forum: Level Design
- Topic: Ingar's NetRadiant packages
- Replies: 14
- Views: 38808
Re: Ingar's NetRadiant packages
- Mon Jul 01, 2013 2:46 pm UTC
- Forum: Level Design
- Topic: Ingar's NetRadiant packages
- Replies: 14
- Views: 38808
Re: Ingar's NetRadiant packages
Hello, First, thank you for the ubuntu release. :smile: But I have a problem to execute Netradiant. I got an error : /home/vincent/netradiant-20130630-ubuntu12-x86_64/radiant.x86_64: symbol lookup error: /usr/local/lib/libgtkglext-x11-1.0.so.0: undefined symbol: GTK_WIDGET_NO_WINDOW I recompiled gtk...
- Thu Jun 27, 2013 11:24 pm UTC
- Forum: General Discussion
- Topic: Unvanquished Linux Build
- Replies: 6
- Views: 5432
Re: Unvanquished Linux Build
It works great on ubuntu 13.04, the same as the ubuntu ppa.
But I couldn't try to execute download-pk3.sh because I live in France.
- Sat Jun 22, 2013 5:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Disappearance of dead bodies and weapons
- Replies: 15
- Views: 13932
Re: Disappearance of dead bodies and weapons
The reason the dead bodies disappear after certain amount of time is that they are absorbed by the surrounding structures (walls, floors, ceilings, etc). They also absorb remains of destroyed buildings as well. They are made with bio-metallic substance that absorbs and converts any bio-matters and ...
- Fri Jun 21, 2013 10:08 pm UTC
- Forum: Ideas & Suggestions
- Topic: Disappearance of dead bodies and weapons
- Replies: 15
- Views: 13932
Disappearance of dead bodies and weapons
Hello, I'm new on this forum and I played Unvanquished for few months now. And I'd like to share an idea with you. I am french, so sorry for my writing. In lot's of games, I've been shocked by the sudden disappearance of dead bodies after a certain amount of time. We should make it more realistic. I...