Search found 5 matches

by khvalera
Mon Apr 29, 2013 8:47 pm UTC
Forum: General Discussion
Topic: main directory
Replies: 4
Views: 4596

Re: main directory

Ishq wrote:

For an example of how to set up packages, check out the debian directory and our debian packages.

Thank you, I will watch!

by khvalera
Sun Apr 28, 2013 10:13 pm UTC
Forum: General Discussion
Topic: main directory
Replies: 4
Views: 4596

Re: main directory

*.so files offer more performance and allow debugging via a debugger. Downside is that they are platform specific. qvms on the other hand are platform independent, and are therefore the preferred method of distributing releases. We use the *.so files for dev work though. I want to raise game for yo...
by khvalera
Sat Apr 27, 2013 11:07 pm UTC
Forum: General Discussion
Topic: main directory
Replies: 4
Views: 4596

main directory

Why in the main .so files?
main$ tree
.
|-- cgame.so
|-- game.so
|-- ui.so
-- vm
|-- cgame.qvm
|-- game.qvm
-- ui.qvm
why should they? without them works too!

by khvalera
Mon Apr 22, 2013 7:46 pm UTC
Forum: General Discussion
Topic: Error:CG_RegisterClientModelname(Human_suit, default)failed
Replies: 2
Views: 3735

Re: Error:CG_RegisterClientModelname(Human_suit, default)failed

Viech wrote:

Do you have all necessary pk3's and are they valid? The console output when you start Unvanquished might help. (You can use the \condump comand to save it to a file.)

...indeed the problem was in the files that have been uploaded via linux installer. :)

by khvalera
Sun Apr 21, 2013 12:47 pm UTC
Forum: General Discussion
Topic: Error:CG_RegisterClientModelname(Human_suit, default)failed
Replies: 2
Views: 3735

Error:CG_RegisterClientModelname(Human_suit, default)failed

When you connect to the servers get the following error: CG_RegisterClientModelname(Human_suit, default)failed