In fact, Sauerbraten was an inspiration for TrenchBroom in that I wanted to see what it would be like if you could edit Quake maps directly in the engine. Of course, it's also quite different because Sauerbraten uses a very different underlying engine, as someone explained above.
Search found 2 matches
- Mon Mar 11, 2013 9:05 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 105987
- Mon Mar 04, 2013 9:13 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 105987
Re: New advanced map editor for Quake engines: TrenchBroom
I'm the developer of TrenchBroom. I don't know what Tech Unvanquished uses, but if it idTech 3 or some derivative, I would like to let you know that support for Quake 2 and Quake 3 are on my todo list, so we could cooperate on that. Otherwise, if you want to fork TB and adapt it for your engine, I'd...