Search found 2 matches

by SleepwalkR
Mon Mar 11, 2013 9:05 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 85162

Re: New advanced map editor for Quake engines: TrenchBroom

In fact, Sauerbraten was an inspiration for TrenchBroom in that I wanted to see what it would be like if you could edit Quake maps directly in the engine. Of course, it's also quite different because Sauerbraten uses a very different underlying engine, as someone explained above.

by SleepwalkR
Mon Mar 04, 2013 9:13 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 85162

Re: New advanced map editor for Quake engines: TrenchBroom

I'm the developer of TrenchBroom. I don't know what Tech Unvanquished uses, but if it idTech 3 or some derivative, I would like to let you know that support for Quake 2 and Quake 3 are on my todo list, so we could cooperate on that. Otherwise, if you want to fork TB and adapt it for your engine, I'd...