We already use the iqm format but the biggest challenge in doing ragdolls would be to integrate it with our physics system. We've had plans to port it to bullet but none of the efforts have succeeded so for. If you want to take a look at the code it is on the bullet branch (and extremely outdated)
Search found 124 matches
- Mon Oct 26, 2015 9:19 pm UTC
- Forum: Ideas & Suggestions
- Topic: better physics engine used in game
- Replies: 16
- Views: 16498
- Tue Oct 20, 2015 12:59 am UTC
- Forum: Ideas & Suggestions
- Topic: Add first person legs
- Replies: 1
- Views: 4282
Re: Legs
We can, we just don't do it. Thank you for volunteering to implement it.
In all seriousness, this would be great but slightly difficult due to our model formats. Also I'm not sure how this would work for aliens.
- Tue Sep 01, 2015 2:46 pm UTC
- Forum: Ideas & Suggestions
- Topic: Battlesuit color scheme
- Replies: 11
- Views: 13223
Re: Battlesuit color scheme
+1 on the silver one.
- Tue Sep 01, 2015 1:29 am UTC
- Forum: Map Releases
- Topic: Jota
- Replies: 36
- Views: 80336
Re: Jota
Your position on this makes me sad, but it doesn't seem like you'll change your opinion so I'll go back to doing stuff that survives me.
- Tue Sep 01, 2015 1:13 am UTC
- Forum: Map Releases
- Topic: Jota
- Replies: 36
- Views: 80336
Re: Jota
I mostly concur with illwieckz points about your handmade legalese. It is really hard for oneself to write his own license (unless, you are a team of lawyers all by yourself). Even though your map is nice and could probably reach the quality required to become an official map, the license you put si...
- Wed Aug 12, 2015 5:31 pm UTC
- Forum: General Discussion
- Topic: HAPPY BIRTHDAY CHRIS
- Replies: 13
- Views: 14766
- Wed Aug 12, 2015 5:28 pm UTC
- Forum: Level Design
- Topic: Is it safe to use different-sized lightmaps?
- Replies: 5
- Views: 13576
Re: Is it safe to use different-sized lightmaps?
That is very amazing, you are a tool genius :D
- Tue Jul 28, 2015 1:12 am UTC
- Forum: General Discussion
- Topic: Fight Beetle here!
- Replies: 6
- Views: 7995
Re: Fight Beetle here!
Wow, people actually see those ads >_>
It is probably yours Ishq as I don't remember that text.
- Thu Jul 16, 2015 5:35 pm UTC
- Forum: Off-topic
- Topic: Unvanquished cOlOrfOOl
- Replies: 6
- Views: 12025
Re: Unvanquished cOlOrfOOl
That's pretty cool, it will allow us to port Tremulous maps much better!
- Thu Jul 16, 2015 2:37 pm UTC
- Forum: Ideas & Suggestions
- Topic: Edit some stuff in game.
- Replies: 4
- Views: 6102
Re: Edit some stuff in game.
I strongly +1 this idea. I think a good way to go would be too remove support for building and intermission entities in the map format so that maps come empty. If a map is empty (or layout "none" is loaded) then the game goes in edit mode. I think it would even make a good starter project ...