Search found 124 matches
- Fri Mar 14, 2014 9:19 pm UTC
- Forum: General Discussion
- Topic: Moving the server-side gamelogic to PNaCl
- Replies: 0
- Views: 4506
Moving the server-side gamelogic to PNaCl
- Fri Mar 07, 2014 12:27 am UTC
- Forum: Troubleshooting
- Topic: Ubuntu 64 bit: Client hangs in FS::Initialize (fixed)
- Replies: 18
- Views: 16790
Re: Installers
Ok I think I have fixed it, can you try this binary? (just replace daemon.x86_64 with it and run as usual). I'll be sleeping now.
- Thu Mar 06, 2014 11:59 pm UTC
- Forum: Troubleshooting
- Topic: Ubuntu 64 bit: Client hangs in FS::Initialize (fixed)
- Replies: 18
- Views: 16790
Re: Installers
Thank you very much, I'm pretty sure that gives us the exact source of the bug so we'll be able to fix it very soon.
- Thu Mar 06, 2014 11:50 pm UTC
- Forum: Troubleshooting
- Topic: Ubuntu 64 bit: Client hangs in FS::Initialize (fixed)
- Replies: 18
- Views: 16790
Re: Installers
- Thu Mar 06, 2014 11:46 pm UTC
- Forum: Troubleshooting
- Topic: Ubuntu 64 bit: Client hangs in FS::Initialize (fixed)
- Replies: 18
- Views: 16790
Re: Installers
Ah good, now can you run "gdb ./daemon" type r <enter> then after 10 seconds do Ctrl C, then type "bt full" <enter> and paste the content of ypur console? (you might need to do sudo apt-get install gdb first)
- Thu Mar 06, 2014 11:28 pm UTC
- Forum: Troubleshooting
- Topic: Ubuntu 64 bit: Client hangs in FS::Initialize (fixed)
- Replies: 18
- Views: 16790
Re: Installers
In a shell, for security reasons you need to prefix the executable in the local folder with ./
So ./daemon.x86_64 should work (or double clicking on it too).
- Tue Mar 04, 2014 7:41 pm UTC
- Forum: Assets & Artwork
- Topic: Model Scale and Play Effects
- Replies: 3
- Views: 6768
Re: Model Scale and Play Effects
Did you actually check the definition of the bounding boxes? I think most of them haven't changed which nullifies most of you comments about the gameplay.
- Wed Feb 26, 2014 12:15 pm UTC
- Forum: Off-topic
- Topic: "I told you this was a bad spot"
- Replies: 9
- Views: 10607
Re: "I told you this was a bad spot"
Is that human builder in the second screenshot a disguised granger deconning everything ?
- Wed Feb 26, 2014 1:55 am UTC
- Forum: Off-topic
- Topic: "I told you this was a bad spot"
- Replies: 9
- Views: 10607
Re: "I told you this was a bad spot"
A good granger is a dead granger?
- Wed Feb 26, 2014 12:25 am UTC
- Forum: Off-topic
- Topic: "I told you this was a bad spot"
- Replies: 9
- Views: 10607
Re: "I told you this was a bad spot"
The rightmost one on the third picture is alive.