Search found 1019 matches

by ViruS
Thu Sep 19, 2019 10:59 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 541

possibility of universal protocol

I'm just curious, what's the possibility that UNV may actually be compatible with tremulous protocol, even though they are very much different underneath the skin when it comes to the engine? With tremulous finally reached its predicted death of having less than 2 players at any given time at least ...
by ViruS
Sat Oct 07, 2017 1:54 pm UTC
Forum: General Discussion
Topic: Please sell me on glorified cheats
Replies: 4
Views: 2680

How to headbite and strafe jump in a nutshell

Technically those aren't cheats. Headbites: just aim up. A good angle to aim up is at around 45 degrees above the horizon (i.e. from straight ahead). If a human gets too close just aim up further. The lowest you want yo crosshair to be is perhaps 40 degrees or else you will risk biting the torso ins...
by ViruS
Wed Aug 16, 2017 9:43 am UTC
Forum: Ideas & Suggestions
Topic: Singleplayer or cooperative modes
Replies: 7
Views: 2785

Re: Singleplayer or cooperative modes

Funnily enough fuma's done that except a mine dispensing structure before for his 1.1 server
by ViruS
Mon May 01, 2017 2:25 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 20130

Re: Please don't die

seriously the gameplay is the problem. I don't think many of us care about the polished code yet. But then again, here is a question: Would you rather the project die with great gameplay but shit code, or shit gameplay and great code for others to use?
by ViruS
Mon Jan 02, 2017 3:37 am UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 20130

Re: Please don't die

Image
by ViruS
Tue Dec 06, 2016 5:29 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 25
Views: 14780

Re: Random development shots

My skeleton has 6 arms and 6 hands: http://dl.illwieckz.net/u/thomas-debesse/bazar/unvanquished/bugs/unvanquished_2015-02-04_011824_000.png As Viech said: Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body? :bsuit: Elfen lied vectors
by ViruS
Tue Dec 06, 2016 5:24 am UTC
Forum: General Discussion
Topic: Anybody play regularly?
Replies: 12
Views: 7461

Re: Anybody play regularly?

Hey, at least this game has more players than NS2 Combat, hah. I can't even attend the dev games for this game due to the timezone issues. I don't even know if development is even a thing anymore, didn't get a reply on IRC. Also regardless of what the unvanquished dev team says, I honestly think it ...
by ViruS
Tue Dec 06, 2016 5:17 am UTC
Forum: Map Releases
Topic: USS Tremor
Replies: 9
Views: 5407

Re: USS Tremor

I think unvanquished needs a torch now, srsly
by ViruS
Tue Oct 04, 2016 1:36 pm UTC
Forum: General Discussion
Topic: No alpha 49 - march
Replies: 25
Views: 15645

Re: No alpha 49 - march

I'm kinda lost on what updates actually mean significant positive gameplay changes that actually improve the game and not just the engine
by ViruS
Tue Aug 16, 2016 9:46 am UTC
Forum: Ideas & Suggestions
Topic: Builder is too powerful.
Replies: 3
Views: 2740

Re: Builder is too powerful.

In NS2, the gorge (granger equivalent) specialises in area-effect buildable destruction (bile bomb) and can build its own weak structures using their own personal resources (like evos). However they need to spend quite a bit on evolving into gorge. The humans on the other hand can build without need...

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