Search found 1019 matches
- Thu Sep 19, 2019 10:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: possibility of universal protocol
- Replies: 4
- Views: 5391
possibility of universal protocol
I'm just curious, what's the possibility that UNV may actually be compatible with tremulous protocol, even though they are very much different underneath the skin when it comes to the engine? With tremulous finally reached its predicted death of having less than 2 players at any given time at least ...
- Sat Oct 07, 2017 1:54 pm UTC
- Forum: General Discussion
- Topic: Please sell me on glorified cheats
- Replies: 4
- Views: 7712
How to headbite and strafe jump in a nutshell
Technically those aren't cheats. Headbites: just aim up. A good angle to aim up is at around 45 degrees above the horizon (i.e. from straight ahead). If a human gets too close just aim up further. The lowest you want yo crosshair to be is perhaps 40 degrees or else you will risk biting the torso ins...
- Wed Aug 16, 2017 9:43 am UTC
- Forum: Ideas & Suggestions
- Topic: Singleplayer or cooperative modes
- Replies: 7
- Views: 7402
Re: Singleplayer or cooperative modes
Funnily enough fuma's done that except a mine dispensing structure before for his 1.1 server
- Mon May 01, 2017 2:25 pm UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 33
- Views: 41336
Re: Please don't die
seriously the gameplay is the problem. I don't think many of us care about the polished code yet. But then again, here is a question: Would you rather the project die with great gameplay but shit code, or shit gameplay and great code for others to use?
- Mon Jan 02, 2017 3:37 am UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 33
- Views: 41336
- Tue Dec 06, 2016 5:29 am UTC
- Forum: General Discussion
- Topic: Random development shots
- Replies: 28
- Views: 31484
Re: Random development shots
My skeleton has 6 arms and 6 hands: http://dl.illwieckz.net/u/thomas-debesse/bazar/unvanquished/bugs/unvanquished_2015-02-04_011824_000.png As Viech said: Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body? :bsuit: Elfen lied vectors
- Tue Dec 06, 2016 5:24 am UTC
- Forum: General Discussion
- Topic: Anybody play regularly?
- Replies: 12
- Views: 16111
Re: Anybody play regularly?
Hey, at least this game has more players than NS2 Combat, hah. I can't even attend the dev games for this game due to the timezone issues. I don't even know if development is even a thing anymore, didn't get a reply on IRC. Also regardless of what the unvanquished dev team says, I honestly think it ...
- Tue Dec 06, 2016 5:17 am UTC
- Forum: Map Releases
- Topic: USS Tremor
- Replies: 9
- Views: 10784
Re: USS Tremor
I think unvanquished needs a torch now, srsly
- Tue Oct 04, 2016 1:36 pm UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 25
- Views: 32012
Re: No alpha 49 - march
I'm kinda lost on what updates actually mean significant positive gameplay changes that actually improve the game and not just the engine
- Tue Aug 16, 2016 9:46 am UTC
- Forum: Ideas & Suggestions
- Topic: Builder is too powerful.
- Replies: 3
- Views: 5799
Re: Builder is too powerful.
In NS2, the gorge (granger equivalent) specialises in area-effect buildable destruction (bile bomb) and can build its own weak structures using their own personal resources (like evos). However they need to spend quite a bit on evolving into gorge. The humans on the other hand can build without need...