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Search found 143 matches

by freem
Thu Sep 16, 2021 2:41 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 14
Views: 311

Re: Gameplay Overhaul

Well, I received similar returns from by gamer brother, he said, a game with different sides is too hard to balance and he'd prefer a game with symmetric sides. This is, of course, less interesting to play (for veterans?), but we did had a mod for AvA and HvH, and I think we somehow should strive to...
by freem
Wed Sep 15, 2021 10:48 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 20
Views: 10229

Re: Fixing the tyrant

The blue hitbox is basically how melee works in Savage XR: From what I understand, in unv, that's the same. And this is what feels so wrong, for ranged fighters: the fact BBoxes don't match at all the models. Maybe the BBoxes are too generous, though. Sadly, it is not currently possible to have &qu...
by freem
Wed Sep 15, 2021 10:39 pm UTC
Forum: Ideas & Suggestions
Topic: adaptative AI
Replies: 1
Views: 25

adaptative AI

Hello. What do you think about adaptative AIs? That is, AI which balance imbalanced teams. Teams can be imbalanced by 2 things: the number of players, and the skill of players. How would you imagine having AI to balance those situations while not making infinite games? This is a complex topic, so pl...
by freem
Wed Sep 15, 2021 10:29 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 14
Views: 311

Re: Gameplay Overhaul

For reward modifiers there will be some testing needed. I think a bsuit with ckit is easier to kill since its only weapon is a blaster, compared to a one shot kill mdrive. The value of equipment is also not just its buy value, currently its 200c + ( equipment * 0.5 ) So it would be bsuit ckit = 400...
by freem
Wed Sep 15, 2021 2:43 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 14
Views: 311

Re: Gameplay Overhaul

In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players. so far the implemented changes seem to have a good reception but those where also things that where requested for years. :grin: I also want to make it easier for players to give fe...
by freem
Wed Sep 15, 2021 1:27 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 25
Views: 1460

Re: bot improvements mod

New release 14, which most importantly fix a regression linked to a change I omit to list (woopsie): ⋅  human bots don't sell good armor to buy a lesser one because of momentum regression Note that I think I will implement this mechanism better later, so that it applies to anything they ha...
by freem
Tue Sep 14, 2021 6:24 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 14
Views: 311

Re: Gameplay Overhaul

That's an interesting idea, but, could you explain more about that control point thing? Because: Control Point (game mode There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page. My gue...
by freem
Mon Sep 13, 2021 7:09 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 97

Re: navmesh upgrades

As a note, I did some parpax navcon files:

  • human_naked
  • human_bsuit
  • level0
  • level1

Keep in mind that the ladder and wallwalking are still very experimental
by freem
Mon Sep 13, 2021 3:47 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 97

Re: navmesh upgrades

Since the 13th release of the betterai mod, there is an easier to use in-game connection editor. To use it (it can only be used locally): ⋅  load both the betterai and navupgrade mods: "/set fs_extrapaks mod-betterai mod-navupgrade" ⋅  start the map you want to improve:...
by freem
Mon Sep 13, 2021 3:15 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 25
Views: 1460

Re: bot improvements mod

New release: 13.

This only makes it easier to create connections between navmeshes, more info on navmesh upgrades thread about how to use that.

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