Search found 6 matches

by Grefuntor
Wed Jan 16, 2013 7:32 am UTC
Forum: Community Development
Topic: Alien Building
Replies: 11
Views: 11848

Alien Building

It started off as my take on a hive but ended up quite a bit more barnacley,

lowpoly.jpg
lowpoly.jpg

Blender model with packed textures

Doesn't really fit in as is but might have some use later on.

by Grefuntor
Tue Jan 15, 2013 7:34 am UTC
Forum: Models
Topic: Basilisk (1)
Replies: 9
Views: 554

Re: Basilisk Model

Currently needs teeth reworked and I am dealing with normal map issues, which apprently a few other models suffer from as well.
If anyone wants to have a look at the model, or attempt a fix:
Lowpoly
Sculpt - High Poly

by Grefuntor
Mon Jan 14, 2013 8:27 pm UTC
Forum: Models
Topic: Basilisk (1)
Replies: 9
Views: 554

Re: Basilisk Model

The attachment rig_rop.jpg is no longer available

Theblend file, textures packed into it

by Grefuntor
Mon Jan 14, 2013 7:09 pm UTC
Forum: Models
Topic: Basilisk (1)
Replies: 9
Views: 554

Re: Basilisk Model

The attachment lowpoly+normalmap+ao.jpg is no longer available

Lowpoly + Baked Ambient Occlusion and Normal Map

by Grefuntor
Mon Jan 14, 2013 9:21 am UTC
Forum: Models
Topic: Basilisk (1)
Replies: 9
Views: 554

Re: Basilisk Model

(I hit maximum images in last post)
A couple other angles on the sculpt.

basilisk_sculpt3.jpg
basilisk_sculpt3.jpg
by Grefuntor
Mon Jan 14, 2013 9:20 am UTC
Forum: Models
Topic: Basilisk (1)
Replies: 9
Views: 554

Basilisk (1)

Hey folks,
After talking to Kharnov he pointed me in the direction of some Basilisk concept art. Working from that I have started a lowpoly mesh and highpoly sculpt.

lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg

Nice to be working with you all,

-Gref'