It started off as my take on a hive but ended up quite a bit more barnacley,
Blender model with packed textures
Doesn't really fit in as is but might have some use later on.
It started off as my take on a hive but ended up quite a bit more barnacley,
Blender model with packed textures
Doesn't really fit in as is but might have some use later on.
Currently needs teeth reworked and I am dealing with normal map issues, which apprently a few other models suffer from as well.
If anyone wants to have a look at the model, or attempt a fix:
Lowpoly
Sculpt - High Poly
Theblend file, textures packed into it
Lowpoly + Baked Ambient Occlusion and Normal Map
(I hit maximum images in last post)
A couple other angles on the sculpt.
Hey folks,
After talking to Kharnov he pointed me in the direction of some Basilisk concept art. Working from that I have started a lowpoly mesh and highpoly sculpt.
Nice to be working with you all,
-Gref'