Looks fine. The thin red lines on top feel a bit out of place though. If you can pack it up I'll throw on the hands and export it.
Search found 14 matches
- Tue Oct 13, 2015 1:04 am UTC
- Forum: Models
- Topic: Flame Thrower (2)
- Replies: 35
- Views: 23580
- Fri Jul 17, 2015 3:39 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1015642
Re: Battlesuit
I will make some drawings tomorrow. Gotta sleep now.
- Mon Mar 17, 2014 6:45 pm UTC
- Forum: Models
- Topic: Basilisk (2)
- Replies: 89
- Views: 207592
Re: Basilisk (2)
What gavlig said. Add more loops for a smoother deformation. Dual quaternion skinning will also help keep volume at joints, but I don't know if blender supports it in the viewport.
- Thu Feb 13, 2014 1:06 am UTC
- Forum: Models
- Topic: Basilisk (2)
- Replies: 89
- Views: 207592
Re: Basilisk (2)
I get those same artifacts. You won't notice them ingame since they're so small and the basilisk won't be so close to the camera.
Re: Drill (2)
Move the supports outwards more. The whole construction feels flimsy when they are so close to the body. Go do some image searchs on industrial machines/vehicles to get a better idea on how they work/look like. Right now the supports are looking too weak compared to the big/topheavy body.
- Wed Feb 12, 2014 12:59 am UTC
- Forum: Models
- Topic: Rocket Pod (2)
- Replies: 35
- Views: 25290
Re: Rocket Pod (2)
Ditch one rocket pod and turn it into ammo storage/reload mechanism.
- Wed Feb 12, 2014 12:58 am UTC
- Forum: Models
- Topic: Female Soldier
- Replies: 41
- Views: 28058
Re: Female Soldier
- Wed Feb 12, 2014 12:18 am UTC
- Forum: Models
- Topic: Basilisk (2)
- Replies: 89
- Views: 207592