Search found 14 matches

by Stannum
Tue Oct 13, 2015 1:04 am UTC
Forum: Models
Topic: Flame Thrower (2)
Replies: 35
Views: 23580

Re: Flame Thrower (2)

Looks fine. The thin red lines on top feel a bit out of place though. If you can pack it up I'll throw on the hands and export it.

by Stannum
Fri Jul 17, 2015 3:39 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 1015642

Re: Battlesuit

I will make some drawings tomorrow. Gotta sleep now.

by Stannum
Mon Mar 17, 2014 6:45 pm UTC
Forum: Models
Topic: Basilisk (2)
Replies: 89
Views: 207592

Re: Basilisk (2)

What gavlig said. Add more loops for a smoother deformation. Dual quaternion skinning will also help keep volume at joints, but I don't know if blender supports it in the viewport.

by Stannum
Thu Feb 13, 2014 1:06 am UTC
Forum: Models
Topic: Basilisk (2)
Replies: 89
Views: 207592

Re: Basilisk (2)

I get those same artifacts. You won't notice them ingame since they're so small and the basilisk won't be so close to the camera.

by Stannum
Wed Feb 12, 2014 1:02 am UTC
Forum: Models
Topic: Drill (2)
Replies: 97
Views: 121148

Re: Drill (2)

Move the supports outwards more. The whole construction feels flimsy when they are so close to the body. Go do some image searchs on industrial machines/vehicles to get a better idea on how they work/look like. Right now the supports are looking too weak compared to the big/topheavy body.

by Stannum
Wed Feb 12, 2014 12:59 am UTC
Forum: Models
Topic: Rocket Pod (2)
Replies: 35
Views: 25290

Re: Rocket Pod (2)

Ditch one rocket pod and turn it into ammo storage/reload mechanism.

by Stannum
Wed Feb 12, 2014 12:58 am UTC
Forum: Models
Topic: Female Soldier
Replies: 41
Views: 28058

Re: Female Soldier

Model looks fine. 1) Women on average are not as tall as men. Model looks fine. 2) As far as I know giving birth does not break your hip bone and forces it to regrow wider. Looks fine. 3) Arm length seems to be correct in rear view. From front the public are seems to be too high, not the arms too sh...
by Stannum
Wed Feb 12, 2014 12:18 am UTC
Forum: Models
Topic: Basilisk (2)
Replies: 89
Views: 207592

Re: Basilisk (2)

No issues here: http://janvanderweg.com/tremstuff/basilisk_nmap.jpg Please note that 3dsmax baked nmaps will not look correctly ingame. You will always have nmap errors along uv seams, especially noticible on organic models. Max, maya and blender all use a different vertex tangent basis. Unless the ...
by Stannum
Tue Nov 05, 2013 12:25 am UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 34896

Re: SMG

Image

by Stannum
Tue Oct 29, 2013 11:20 pm UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 34896

Re: SMG

I have serious doubts the hands will even fit in there. The rails suck. Go online and find the schematics for real ones and take the measurements from them. There is no charging handle or similar mechanism. The current stock will make it nearly impossible to look through the iron sights. Not importa...