Search found 11 matches

by yalt
Wed Mar 05, 2014 11:13 am UTC
Forum: General Discussion
Topic: Suggest some names!
Replies: 60
Views: 66383

Re: Suggest some names!

Nice to see this thread popping up. I also dislike the UNVQ name somehow. I mean, it's not evil or ridiculous but somehow i think it doesn't describe the game in any good way OR/AND triggers my attention. Maybe it's just too long? I like looking for new names with a deeper meaning. All i know is tha...
by yalt
Mon Nov 25, 2013 8:20 pm UTC
Forum: Off-topic
Topic: Coders Wanted for Cuboid Resurrection
Replies: 14
Views: 15758

Re: Coders Wanted for Cuboid Resurrection

I never did understand what it was with all of this drama between RCZ vs. Edge vs. Cuboid ->yalt starts playing gpp and joined RCZ-Server ->RCZ admins abused their powers ->RCZ owner doesn't do jack shit about it cause those admin bought their levels ->yalt was false-flag-banned and butthurt ->yalt...
by yalt
Mon Nov 25, 2013 6:01 pm UTC
Forum: Off-topic
Topic: Coders Wanted for Cuboid Resurrection
Replies: 14
Views: 15758

Re: Coders Wanted for Cuboid Resurrection

For those that don't know, Cuboid was an awesome mod and server on Tremulous 1.2. It has seen major development in the past few months. The disintegration of Tremulous became a problem for the Cuboid project. I, and others in the Cuboid community, was hoping to see the Cuboid efforts live on in Unv...
by yalt
Sun Mar 10, 2013 10:08 pm UTC
Forum: Maps & Textures
Topic: POD
Replies: 13
Views: 6796

Re: WIP-thread: POD.bsp

Hello dudes! Im sorry but i have decided to leave our great dev-team for personal reasons. Its also cause of this Tremulous2 incident and my personal involvement. I feel ashamed and dont want to cast a shadow on this project. Nonetheless i give you all my work i put into unvq. Maybe some of you can ...
by yalt
Fri Feb 22, 2013 11:56 am UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 21720

Re: Reactor concept art

I agree, nice level of detail. Looks really "mechanic". Thumbsup

by yalt
Tue Jan 29, 2013 2:43 pm UTC
Forum: Assets & Artwork
Topic: some wild assets from the internets
Replies: 4
Views: 4813

Re: some wild assets from the internets

That looks very usefull. Very nice!

by yalt
Tue Jan 29, 2013 9:21 am UTC
Forum: Maps & Textures
Topic: POD
Replies: 13
Views: 6796

Re: WIP-thread: POD.bsp

velociostrich: Its supposted to be dark. If someone adjust they gamma i have no problems with that.
Ishq: I got a hd6900 and com_maxfps 200

by yalt
Mon Jan 28, 2013 8:46 pm UTC
Forum: Maps & Textures
Topic: POD
Replies: 13
Views: 6796

Re: WIP-thread: POD.bsp

Your positive feedback gives me the urge to work on it again. Thank you dudes! :)

by yalt
Mon Jan 28, 2013 12:54 pm UTC
Forum: Maps & Textures
Topic: POD
Replies: 13
Views: 6796

Re: WIP-thread: POD.bsp

Update: (2 new screenshots)

unvanquished_2013-01-22_223950_000.jpg
unvanquished_2013-01-22_223950_000.jpg
by yalt
Wed Jan 16, 2013 5:20 am UTC
Forum: Maps & Textures
Topic: POD
Replies: 13
Views: 6796

POD

As you can see im working on my first unvanquished map. Its called POD. Its a usual "arena" map like ATCS with 2 near bases. Brushwork, Textures will be from scratch to give it something "new" or "unvq" ;) I hate to see old tremulous textures in unvq. General informatio...