Search found 46 matches

by EmperorJack
Sat Mar 11, 2017 12:49 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

The first "beta" release of Forlorn is finally done. This comes as the interior has now been fully detailed. I've also added some sounds and created my own monitor textures. Download link: http://www.mediafire.com/file/a8pokhm31aetua3/map-forlorn_b1.pk3 If you are interested in the map bac...
by EmperorJack
Sat Jul 30, 2016 1:45 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Finally got around to detailing the power room and heating systems. The remaining goals for beta-1 are some general tidy up, monitor textures and sound effects.

Heating systems:
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Power room:
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by EmperorJack
Sun Dec 06, 2015 3:30 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Lighting was WIP. Almost done now with this room now :)
Image

by EmperorJack
Fri Nov 20, 2015 10:32 pm UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Control Room is now done! You may notice the screens throughout the map, these will eventually have sci-fi monitor textures (once I make them). http://i.imgur.com/R7fFXu9.jpg http://i.imgur.com/xO1xhbj.jpg Another long term plan is to model some terrain for the outside areas. Progress on Mineral Pro...
by EmperorJack
Wed Nov 04, 2015 9:27 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Hi guys, I've started making some more progress on Forlorn! I've started by redesigning the center room layout. It has a higher ceiling and hopefully some more opportunities for interesting combat and base building. You can now also use the conveyor system to enter it from the courtyard. This change...
by EmperorJack
Mon Feb 09, 2015 5:40 am UTC
Forum: Off-topic
Topic: Unvanquished is partially PROprietary
Replies: 7
Views: 7466

Re: Unvanquished is partially PROprietary

My texture set is under (by-nc-nd) but there is also a note that lets users modify colours and shaders. Regarding the non-commerical status. It is not in my interests that someone be able to take my work and on-sell it without asking permission. It is in my understanding an entity such as a computer...
by EmperorJack
Tue Jan 20, 2015 10:36 pm UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Room is currently incomplete. The sky lighting looks dark because of the angle. The light only hits certain area of the room (not well shown in screenshot). I will either alter sun angle (new skybox unsure) or add some ambient lighting. Thoughts?

by EmperorJack
Tue Jan 20, 2015 10:43 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 28
Views: 46757

Re: Random development shots

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Forlorn: Courtyard being detailed.

by EmperorJack
Tue Jan 20, 2015 10:38 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

I never realised how big the courtyard space actually was. Needless to say it is exciting filling the space.

Image

by EmperorJack
Sun Dec 28, 2014 11:54 pm UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18032

Re: Forlorn

Detailed most of the minor rooms/hallways. The bases and larger rooms are next.
More screenshots:

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