Search found 67 matches

by poVoq
Thu Aug 11, 2022 4:36 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 85552

Re: New advanced map editor for Quake engines: TrenchBroom

Anyone tried this recently? It seems like Quake3 patches are mostly supported now?

https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
by poVoq
Thu Aug 11, 2022 4:24 pm UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 28979

Re: Unvanquished mapping with DarkRadiant

by poVoq
Thu Sep 16, 2021 12:27 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19638

Re: Gameplay Overhaul

I fixed the link... the auto parser of this forum didn't like the trailing ) My suggestion is specifically to clone a mode that people already know and is easy to understand, thus having a sort of newbie mode for growing the player-base. There is a risk that this becomes the main game-play mode if i...
by poVoq
Tue Sep 14, 2021 3:32 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19638

Re: Gameplay Overhaul

In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players. My suggestion would be to add an alternative game-mode and start out with more or less cloning Team Fortress 2's control-point mode*. Could be even human Vs. human as a start to mak...
by poVoq
Fri May 14, 2021 7:17 pm UTC
Forum: General Discussion
Topic: Preparing the 0.52 release
Replies: 3
Views: 3636

Re: Preparing the 0.52 release

Awesome. Congrats and see you in the game :)

by poVoq
Sat May 08, 2021 3:44 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 19
Views: 14473

Re: Testing the 0.52 Release Candidate

80-120fps on medium settings. GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Core Profile) Mesa 21.0.3 GL_SHADING_LANGUAGE_VERSION: 4.60 GL_MAX_VERTEX_UNIFORM_COMPONENTS 16384 Using OpenGL 3.x context Using GPU vertex skinning with max 256 bones in a single pa...
by poVoq
Fri Apr 30, 2021 8:23 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 19
Views: 14473

Re: Testing the 0.52 Release Candidate

illwieckz wrote:

Out of curiosity, is your GPU listed there? wiki:GPU compatibility matrix :smile:

No, but one that is very similar. Mine is a HD 530 as part of a i7-6700HQ mobile CPU.

by poVoq
Sun Apr 25, 2021 11:28 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 19
Views: 14473

Re: Testing the 0.52 Release Candidate

Seems to work fine here on Manjaro Linux running on an Intel GPU.
Lasgun model is a bit glitchy and becomes invisible from time to time.

by poVoq
Thu Jul 13, 2017 2:59 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 31
Views: 78023

Re: Please don't die

At least there seems to be some progress on the Xonotic port to the Daemon engine:
https://forums.xonotic.org/showthread.php?tid=7465

by poVoq
Sun Mar 12, 2017 12:43 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 31
Views: 78023

Re: Please don't die

I feel cheated... all the build up anticipation and still no release... :cool: