Search found 102 matches

by DwarfVader
Wed Aug 06, 2014 6:58 am UTC
Forum: General Discussion
Topic: Alpha 30: Project of the Month Edition
Replies: 11
Views: 8591

Re: Alpha 30: Project of the Month Edition

hi.would lke to upgrade my existing 0.29 install, but https://aur.archlinux.org/packages/unvanquished/ pkg. version is still 0.29.0-1. Maybee viech could update the AUR pkg to make it official that a new version is out and ze various updatemanagers out there get triggered? I updated the package rig...
by DwarfVader
Tue Aug 05, 2014 4:47 pm UTC
Forum: General Discussion
Topic: Alpha 30: Project of the Month Edition
Replies: 11
Views: 8591

Re: Alpha 30: Project of the Month Edition

hi.would lke to upgrade my existing 0.29 install, but https://aur.archlinux.org/packages/unvanquished/ pkg. version is still 0.29.0-1. Maybee viech could update the AUR pkg to make it official that a new version is out and ze various updatemanagers out there get triggered? thank in advance DwarfVade...
by DwarfVader
Wed Jul 09, 2014 2:42 pm UTC
Forum: General Discussion
Topic: Alpha 29 is here!
Replies: 17
Views: 12531

Re: Alpha 29 is here!

hi, librocket, huh? finaly! :thumbup: the performance drop for me is huge from ~120 fps (unv 0.28 ) to ~75-80(unv 0.29). Don't know if it is librocket related thouh... some bugs i found so far: ⋅ missing kebindings menu entry:weaponselect (blaster) ⋅ some comboboxes without defau...
by DwarfVader
Tue Jun 03, 2014 7:00 pm UTC
Forum: General Discussion
Topic: Vote for Unvanquished!
Replies: 16
Views: 11624

Re: Vote for Unvanquished!

:announce: *VOTE* :announce:

I did it ! :bsuit:




@Viech the picture ....looks like an old tired :advgranger: who, after a hard day of putting :egg:s'n stuff up, is ready to go to bed. He has taken off his upper armorplate to brush his teeth ( and maybee one or two of his eyes? )
by DwarfVader
Mon Jun 02, 2014 11:05 pm UTC
Forum: Community
Topic: linux gaming award!
Replies: 5
Views: 3823

linux gaming award!

:overmind: commands:
all you my :granger: children go to
http://www.linuxgameawards.org/

and show your obedience with giving a :thumbup: (<-either your own or captured human ones ...... ) for your favorite :egg:

DwarfVader
by DwarfVader
Fri May 23, 2014 7:01 am UTC
Forum: General Discussion
Topic: Alien building models
Replies: 4
Views: 4726

Re: Alien building models

>I like The OM concept and the mentioned defense method! Also a pretty nice idea to reuse the heat haze effect for that! > my favorite possible acid tube replacement name is inspired by the animal class of the http://de.wikipedia.org/wiki/Portugiesische_Galeere which is Hydrozoa or plural Hydrozoen ...
by DwarfVader
Thu May 22, 2014 10:23 pm UTC
Forum: General Discussion
Topic: Human building models
Replies: 12
Views: 9206

Re: Human building models

>looks like there has already been done a lot of work on that rocket pod? Though i would like the tesla replacement to be a pulserifle turret, i am courius how the rocket launcher will fit into the game :smile: >i hope the armory will not get as large as the reactor? will it still be possible to get...
by DwarfVader
Wed May 21, 2014 2:49 pm UTC
Forum: General Discussion
Topic: Alien player models
Replies: 2
Views: 3008

Re: Alien player models

Some impressions: but we will figure out an appropriate attack effect. Thats good news! > I allways play with: /cg_drawgun "2" and /cg_fov_level [0-4] set to "120" instead of the default "90" , so that i can get some sort of 1st person visual feedback while fighting and...
by DwarfVader
Wed May 21, 2014 2:27 pm UTC
Forum: General Discussion
Topic: Human player models
Replies: 8
Views: 6298

Re: Human player models

ah ok ...i now see the quality restrictions. But its a good thing, that you put higher development quality during the development process over usage of availabe resources. Even if that means it will take longer to add visual content to the game ( developers have to be found, stuff has to be "mo...
by DwarfVader
Tue May 20, 2014 9:29 pm UTC
Forum: General Discussion
Topic: Human player models
Replies: 8
Views: 6298

Re: Human player models

modeler, animator ... whatever :grin: ... I mean, is it at all possible to use 3rd person model animation(s) for the 1st person view by just adapting/adjusting the camera position, FoV etc. within the clientside gamelogic? and if so, do you consider such a technique? and if not, why? In case you do ...

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