thanks :-).
I commited it to the HEAD tree, yesterday night.
Thanks again, at this point, to Ishq and DevHc for helping me out with the git issues i had :D
Search found 102 matches
- Fri Sep 28, 2012 11:04 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
- Mon Sep 24, 2012 11:00 pm UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
this time using only existing icons as stage indicator:
- aliens: stage 2 = adv. goon icon, stage 3 = tyrant icon
- humans: stage = prifle icon, stage 3 = luci icon
http://dl.dropbox.com/u/69238784/alienStage.webm
http://dl.dropbox.com/u/69238784/humanStage.webm
- Mon Sep 24, 2012 2:09 pm UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
i've uploaded it as flv vid. pls try that and tell me if it works. if so ... i will convert my (eventualy) future videos. I don't have and dont want a youtube acc. soo its dropbox ....or nothing :-)
- Mon Sep 24, 2012 8:42 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
I do have created a equivalent counterpart for the alien team using the adv. goon and tyrant hud icons as indicator. But as uploading vids is no fun, if noone coments anything...especially the devs. It happens that I now got to a point where I need to shuffle my adjustments into new c_draw functions...
- Sun Sep 23, 2012 1:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
this time with militatry rank icons as additional stage indicator and a reuse of the teamoverlay frame ( humans only so far ).
- Sun Sep 23, 2012 9:19 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
i altered src/gamelogic/cg_draw.c and cd_servercmds.c a bit to better reflect the current achieved stage: added a decent background sound to be played with the regular stage message changed size, duartion and textstyle of the message itself and added the capability to reflect witch stage was achieve...
- Thu Sep 20, 2012 11:04 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
I don't think the engine has anything to do with the stats system. aha ...and how it is brought to the screen then?? Remember: I've only talking about a more polished way to announce the " We have evolved " or " Reinforcements have arrived " message. That said, the same routines...
- Thu Sep 20, 2012 4:17 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
well, I've made a screenshot in enemy territory: Quake Wars. Odd thing is, the game only saves them in .tga format under linux. i converted it to a jpg. i hope you know at least enemy territory quake wars, if not: ask youtube. I've marked the parts of the screenshot, witch show a promotion in soldie...
- Wed Sep 19, 2012 12:15 pm UTC
- Forum: Ideas & Suggestions
- Topic: minor menu changes (extensions)
- Replies: 6
- Views: 5180
Re: minor menu changes (extensions)
well virus, that fullscale game tutorial mode you suggest, is something I personaly would consider on a later stage of the game development. I, for my part had to look quite often at the onscreen control hints in the beginning of playing unvanquished. And it may seem ridiculous to the trem/unv pros ...
- Wed Sep 19, 2012 11:53 am UTC
- Forum: Ideas & Suggestions
- Topic: reward system
- Replies: 16
- Views: 11853
Re: reward system
this would indeed prevent someone of getting too powerfull or deny someone who's not that good any reward at all...if you only consider hp/dmg increase into that system and the match runs long enough ... and the received rewards drasticly increase someones killing power/capability. But what's about ...