Search found 102 matches

by DwarfVader
Fri Sep 28, 2012 11:04 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

thanks :-).
I commited it to the HEAD tree, yesterday night.
Thanks again, at this point, to Ishq and DevHc for helping me out with the git issues i had :rolleyes: :D

by DwarfVader
Mon Sep 24, 2012 11:00 pm UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

this time using only existing icons as stage indicator:

  • aliens: stage 2 = adv. goon icon, stage 3 = tyrant icon
  • humans: stage = prifle icon, stage 3 = luci icon

http://dl.dropbox.com/u/69238784/alienStage.webm
http://dl.dropbox.com/u/69238784/humanStage.webm

by DwarfVader
Mon Sep 24, 2012 2:09 pm UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

i've uploaded it as flv vid. pls try that and tell me if it works. if so ... i will convert my (eventualy) future videos. I don't have and dont want a youtube acc. soo its dropbox ....or nothing :-)

http://dl.dropbox.com/u/69238784/test-1.flv

by DwarfVader
Mon Sep 24, 2012 8:42 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

I do have created a equivalent counterpart for the alien team using the adv. goon and tyrant hud icons as indicator. But as uploading vids is no fun, if noone coments anything...especially the devs. It happens that I now got to a point where I need to shuffle my adjustments into new c_draw functions...
by DwarfVader
Sun Sep 23, 2012 1:47 pm UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

this time with militatry rank icons as additional stage indicator and a reuse of the teamoverlay frame ( humans only so far ).

http://dl.dropbox.com/u/69238784/test-1.ogv

by DwarfVader
Sun Sep 23, 2012 9:19 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

i altered src/gamelogic/cg_draw.c and cd_servercmds.c a bit to better reflect the current achieved stage: added a decent background sound to be played with the regular stage message changed size, duartion and textstyle of the message itself and added the capability to reflect witch stage was achieve...
by DwarfVader
Thu Sep 20, 2012 11:04 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

I don't think the engine has anything to do with the stats system. aha ...and how it is brought to the screen then?? Remember: I've only talking about a more polished way to announce the " We have evolved " or " Reinforcements have arrived " message. That said, the same routines...
by DwarfVader
Thu Sep 20, 2012 4:17 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

well, I've made a screenshot in enemy territory: Quake Wars. Odd thing is, the game only saves them in .tga format under linux. i converted it to a jpg. i hope you know at least enemy territory quake wars, if not: ask youtube. I've marked the parts of the screenshot, witch show a promotion in soldie...
by DwarfVader
Wed Sep 19, 2012 12:15 pm UTC
Forum: Ideas & Suggestions
Topic: minor menu changes (extensions)
Replies: 6
Views: 5180

Re: minor menu changes (extensions)

well virus, that fullscale game tutorial mode you suggest, is something I personaly would consider on a later stage of the game development. I, for my part had to look quite often at the onscreen control hints in the beginning of playing unvanquished. And it may seem ridiculous to the trem/unv pros ...
by DwarfVader
Wed Sep 19, 2012 11:53 am UTC
Forum: Ideas & Suggestions
Topic: reward system
Replies: 16
Views: 11853

Re: reward system

this would indeed prevent someone of getting too powerfull or deny someone who's not that good any reward at all...if you only consider hp/dmg increase into that system and the match runs long enough ... and the received rewards drasticly increase someones killing power/capability. But what's about ...