Search found 102 matches
- Wed Aug 06, 2014 6:58 am UTC
- Forum: General Discussion
- Topic: Alpha 30: Project of the Month Edition
- Replies: 11
- Views: 13463
Re: Alpha 30: Project of the Month Edition
hi.would lke to upgrade my existing 0.29 install, but https://aur.archlinux.org/packages/unvanquished/ pkg. version is still 0.29.0-1. Maybee viech could update the AUR pkg to make it official that a new version is out and ze various updatemanagers out there get triggered? I updated the package rig...
- Tue Aug 05, 2014 4:47 pm UTC
- Forum: General Discussion
- Topic: Alpha 30: Project of the Month Edition
- Replies: 11
- Views: 13463
Re: Alpha 30: Project of the Month Edition
hi.would lke to upgrade my existing 0.29 install, but https://aur.archlinux.org/packages/unvanquished/ pkg. version is still 0.29.0-1. Maybee viech could update the AUR pkg to make it official that a new version is out and ze various updatemanagers out there get triggered? thank in advance DwarfVade...
- Wed Jul 09, 2014 2:42 pm UTC
- Forum: General Discussion
- Topic: Alpha 29 is here!
- Replies: 17
- Views: 19687
Re: Alpha 29 is here!
hi, librocket, huh? finaly! :thumbup: the performance drop for me is huge from 120 fps (unv 0.28 ) to 75-80(unv 0.29). Don't know if it is librocket related thouh... some bugs i found so far: missing kebindings menu entry:weaponselect (blaster) some comboboxes without default values selected (crossh...
- Tue Jun 03, 2014 7:00 pm UTC
- Forum: General Discussion
- Topic: Vote for Unvanquished!
- Replies: 16
- Views: 18353
Re: Vote for Unvanquished!
VOTE
I did it !
@viech the picture ....looks like an old tired who, after a hard day of putting s'n stuff up, is ready to go to bed. He has taken off his upper armorplate to brush his teeth ( and maybee one or two of his eyes? )
- Mon Jun 02, 2014 11:05 pm UTC
- Forum: Community
- Topic: linux gaming award!
- Replies: 5
- Views: 6449
linux gaming award!
commands:
all you my children go to
http://www.linuxgameawards.org/
and show your obedience with giving a (<-either your own or captured human ones ...... ) for your favorite
DwarfVader
- Fri May 23, 2014 7:01 am UTC
- Forum: General Discussion
- Topic: Alien building models
- Replies: 4
- Views: 6901
Re: Alien building models
>I like The OM concept and the mentioned defense method! Also a pretty nice idea to reuse the heat haze effect for that! > my favorite possible acid tube replacement name is inspired by the animal class of the http://de.wikipedia.org/wiki/Portugiesische_Galeere which is Hydrozoa or plural Hydrozoen ...
- Thu May 22, 2014 10:23 pm UTC
- Forum: General Discussion
- Topic: Human building models
- Replies: 12
- Views: 14289
Re: Human building models
>looks like there has already been done a lot of work on that rocket pod? Though i would like the tesla replacement to be a pulserifle turret, i am courius how the rocket launcher will fit into the game :smile: >i hope the armory will not get as large as the reactor? will it still be possible to get...
- Wed May 21, 2014 2:49 pm UTC
- Forum: General Discussion
- Topic: Alien player models
- Replies: 2
- Views: 4604
Re: Alien player models
Some impressions: but we will figure out an appropriate attack effect. Thats good news! > I allways play with: /cg_drawgun "2" and /cg_fov_level [0-4] set to "120" instead of the default "90" , so that i can get some sort of 1st person visual feedback while fighting and...
- Wed May 21, 2014 2:27 pm UTC
- Forum: General Discussion
- Topic: Human player models
- Replies: 8
- Views: 9627
Re: Human player models
ah ok ...i now see the quality restrictions. But its a good thing, that you put higher development quality during the development process over usage of availabe resources. Even if that means it will take longer to add visual content to the game ( developers have to be found, stuff has to be "mo...
- Tue May 20, 2014 9:29 pm UTC
- Forum: General Discussion
- Topic: Human player models
- Replies: 8
- Views: 9627
Re: Human player models
modeler, animator ... whatever :grin: ... I mean, is it at all possible to use 3rd person model animation(s) for the 1st person view by just adapting/adjusting the camera position, FoV etc. within the clientside gamelogic? and if so, do you consider such a technique? and if not, why? In case you do ...