Search found 226 matches

by Gireen
Sat Aug 20, 2022 12:20 pm UTC
Forum: General Discussion
Topic: Need An Animator?
Replies: 5
Views: 193

Re: Need An Animator?

[mention]illwieckz[/mention] should probably know the most about the assets.

Off the top of my head i think there are a few models that need to be animated.

There are weapons:
-Painsaw
-HMG (chaingun)
-Sniperrifle

And an alternative female human model.
by Gireen
Sat Jul 02, 2022 1:27 pm UTC
Forum: Community
Topic: Oppressed and friends - reunion
Replies: 2
Views: 515

Re: Oppressed and friends - reunion

Yay. nice to see old tremulous clans resurfacing :grin: :beer: :granger: :beer: Last year the ITA community did the same and it was much fun. Currently it seems Friday and Sunday evening are the most popular times to play. The heatmap on the serverlist shows the details https://unvanquished.net/serv...
by Gireen
Thu Jun 23, 2022 11:13 am UTC
Forum: Ideas & Suggestions
Topic: Armory interaction and usage
Replies: 2
Views: 443

Re: Armory interaction and usage

Whats the benefit form making it harder to buy or resupply for humans?
by Gireen
Wed Jan 12, 2022 5:24 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 7
Views: 1429

Re: Over-detailed icons?

I never talked about the health icon, which is, indeed, always easy to see. (-_-) OTOH there is currently a real visibility problem of icons, and an outline does improve on that. Thats what i am saying, you complain that there is a problems with icons and want to have outlines on all of them. But y...
by Gireen
Tue Jan 11, 2022 4:50 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 7
Views: 1429

Re: Over-detailed icons?

OTOH there is currently a real visibility problem of icons, and an outline does improve on that. That's what you say all the time but didn't show any real problem. The stamina and health icons are perfectly visible even if stamina becomes harder to see if you point the icon exactly at a lamp. The i...
by Gireen
Mon Jan 10, 2022 4:21 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 7
Views: 1429

Re: Over-detailed icons?

I split the post and moved it here that its public and more visible. Old topic is https://forums.unvanquished.net/viewtopic.php?f=36&t=1744 I think the many details on the Battlesuit could make it problematic as a icon. As the original topic said they become harder to identify or wont look good ...
by Gireen
Mon Jan 10, 2022 4:14 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 35
Views: 2935

Re: Over-detailed icons?

I have split the last post here into a separate topic
viewtopic.php?f=36&t=2254
by Gireen
Sun Dec 05, 2021 10:50 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 26
Views: 26430

Re: [mod]Experimental Gameplay

A bug in some calculations did reduce all damage by 30% for humans and aliens.
by Gireen
Sun Nov 07, 2021 2:31 pm UTC
Forum: Ideas & Suggestions
Topic: Tesla powa
Replies: 4
Views: 3190

Re: Tesla powa

SuperDupont wrote:This will be great for testing if there is an alien hidden near a door.
how so? would it go through walls or around corners?