Search found 133 matches

by Gireen
Mon Nov 09, 2020 9:38 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 3
Views: 213

Re: Alien siege weapons

Oh that matches good in the insect theme if its a anthill.

Would wall walking be necessary for this? Human buildings are placed on the floor. And if they are higher placed the "ants" could jump the last part to the buildings.
by Gireen
Mon Nov 02, 2020 2:14 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 3
Views: 213

Alien siege weapons

It is a regular problem for aliens that human bases are not easy to attack, especially when humans are camping inside. One idea is to add an alien building that attacks or weakens human base defense. It could be something like creep growing into the enemy base or small bots that continuously start s...
by Gireen
Sun Oct 18, 2020 5:54 pm UTC
Forum: Level Design
Topic: How to change maps with layouts.
Replies: 1
Views: 651

How to change maps with layouts.

A layout defines the placement of buildings at the start of a map and there can be multiple different layouts for a single map witch can also be created by players ingame with the necessary admin rights. With this method they can also be used to not only change building placement but also change par...
by Gireen
Wed Sep 30, 2020 7:35 pm UTC
Forum: Troubleshooting
Topic: Crashed with signal 11: Segmentation fault
Replies: 1
Views: 1815

Re: Crashed with signal 11: Segmentation fault

From what you say it sounds like this Problem https://github.com/Unvanquished/Unvanquished/issues/1215 Affected are arch based distributions and other recent versions like debian testing. The cause is still under investigation. :frown: If i understood it right it is probably something related to new...
by Gireen
Mon Sep 28, 2020 1:33 pm UTC
Forum: Level Design
Topic: Tilemap Maps
Replies: 1
Views: 1363

Tilemap Maps

https://github.com/joshuaskelly/tmx2map

I found this program, it lets you convert a tilemap into a quake map. :bsuit:
I don't know if this works out of the box with Unvanquished but i like the idea that you can draw a map with 2d tiles and its then created from the corresponding 3d pieces.
by Gireen
Fri Sep 25, 2020 8:29 pm UTC
Forum: Ideas & Suggestions
Topic: hive aura and hives on rants
Replies: 1
Views: 1025

Re: hive aura and hives on rants

Hiho, you have some interesting ideas there. I think if they are not to complex on there own you can post them all in a single topic with your suggestions. For this idea, i believe there are or where plans for aliens to have ways to upgrade them self. There could something like a hive backpack surel...
by Gireen
Wed May 13, 2020 6:10 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 8313

Re: Unvanquished in Numbers

Oh that's a good idea. I wonder how much that will influence the times of activity. About the automated part i have to think of a good way, the general heatmap doesn't change that drastically. But per month there is probably more differences that could be somehow highlighted to get more attention fo...
by Gireen
Thu Apr 09, 2020 4:16 pm UTC
Forum: Ideas & Suggestions
Topic: The third race talk
Replies: 2
Views: 3801

Re: The third race talk

There used tho be such a virus mechanic in an tremulous mod. Adv Dretches could spread the virus to humans who then take constant damage for 30s to a minute or so like normal poison. Humans could infect each other trough close poximity and the only way for healing was to wear a biokit or battlesuit....
by Gireen
Thu Apr 09, 2020 4:06 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 8313

Re: Unvanquished in Numbers

cu-kai wrote:Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?

Yes. The reliable collection of this informations is probably a important part. I dont know if the masterserver saves logs that could be used for this.
by Gireen
Thu Apr 09, 2020 3:54 pm UTC
Forum: Troubleshooting
Topic: Keybindings
Replies: 3
Views: 5067

Re: Keybindings

That's a bug in the current version.
The E key cant be used for humans :bugeyes:

If you type

Code: Select all

unbind E
into the console it becomes usable again and can be binded as normal

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