Search found 137 matches
- Thu Feb 25, 2021 6:35 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 20
- Views: 14958
Re: [mod]Experimental Gameplay
I think its more something for a smaller update after 0.52. For once i am not sure if it is a good idea. In games with low player count its definitive good but with more players a dedicated builder reduces the positive effects. The process of waiting to continue building could also be needed for a p...
- Thu Feb 25, 2021 5:36 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 5
- Views: 451
Re: make low aliens dangerous in their base, even to battlesuits
Oh yes an per alien poison could be interesting. We could give them also other differences that just amount of damage, like slow or ammo loss.
If the small aliens should benefit from this around bases, the poison could also weaken over time. That if the booster was just touched its the strongest.
If the small aliens should benefit from this around bases, the poison could also weaken over time. That if the booster was just touched its the strongest.
- Fri Feb 12, 2021 6:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 5
- Views: 451
Re: make low aliens dangerous in their base, even to battlesuits
Doesn't this make all aliens stronger, not only small ones? I like the general idea that dretches can become stronger in late game despite staying unchanged early game. @GORE WRONG! :tongue: Every suggestions here is read sooner or later and can have a impact on future development of the game. You c...
- Sun Jan 03, 2021 6:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: Have Human v Human battles or Team-deathmatch
- Replies: 4
- Views: 314
Re: Have Human v Human battles or Team-deathmatch
what gamemodes except team deathmatch?
and can you go into more detail what you mean with ingame currency and how it would work?
and can you go into more detail what you mean with ingame currency and how it would work?
- Mon Nov 09, 2020 9:38 pm UTC
- Forum: Ideas & Suggestions
- Topic: Alien siege weapons
- Replies: 4
- Views: 693
Re: Alien siege weapons
Oh that matches good in the insect theme if its a anthill.
Would wall walking be necessary for this? Human buildings are placed on the floor. And if they are higher placed the "ants" could jump the last part to the buildings.
Would wall walking be necessary for this? Human buildings are placed on the floor. And if they are higher placed the "ants" could jump the last part to the buildings.
- Mon Nov 02, 2020 2:14 pm UTC
- Forum: Ideas & Suggestions
- Topic: Alien siege weapons
- Replies: 4
- Views: 693
Alien siege weapons
It is a regular problem for aliens that human bases are not easy to attack, especially when humans are camping inside. One idea is to add an alien building that attacks or weakens human base defense. It could be something like creep growing into the enemy base or small bots that continuously start s...
- Sun Oct 18, 2020 5:54 pm UTC
- Forum: Level Design
- Topic: How to change maps with layouts.
- Replies: 1
- Views: 1226
How to change maps with layouts.
A layout defines the placement of buildings at the start of a map and there can be multiple different layouts for a single map witch can also be created by players ingame with the necessary admin rights. With this method they can also be used to not only change building placement but also change par...
- Wed Sep 30, 2020 7:35 pm UTC
- Forum: Troubleshooting
- Topic: Crashed with signal 11: Segmentation fault
- Replies: 1
- Views: 2082
Re: Crashed with signal 11: Segmentation fault
From what you say it sounds like this Problem https://github.com/Unvanquished/Unvanquished/issues/1215 Affected are arch based distributions and other recent versions like debian testing. The cause is still under investigation. :frown: If i understood it right it is probably something related to new...
- Mon Sep 28, 2020 1:33 pm UTC
- Forum: Level Design
- Topic: Tilemap Maps
- Replies: 1
- Views: 1512
Tilemap Maps
https://github.com/joshuaskelly/tmx2map
I found this program, it lets you convert a tilemap into a quake map.
I don't know if this works out of the box with Unvanquished but i like the idea that you can draw a map with 2d tiles and its then created from the corresponding 3d pieces.
I found this program, it lets you convert a tilemap into a quake map.

I don't know if this works out of the box with Unvanquished but i like the idea that you can draw a map with 2d tiles and its then created from the corresponding 3d pieces.
- Fri Sep 25, 2020 8:29 pm UTC
- Forum: Ideas & Suggestions
- Topic: hive aura and hives on rants
- Replies: 1
- Views: 1185
Re: hive aura and hives on rants
Hiho, you have some interesting ideas there. I think if they are not to complex on there own you can post them all in a single topic with your suggestions. For this idea, i believe there are or where plans for aliens to have ways to upgrade them self. There could something like a hive backpack surel...