Search found 58 matches

by norfenstein
Sun Nov 15, 2015 10:30 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 24983

Re: Feedback on gameplay changes

So far, I'd like to postpone any momentum system changes. I'd go so far as to say if/when we want to start focusing on different upgrade systems we should do so with momentum disabled and everything always unlocked from the start. Reasoning: the game will always need to be balanced when everything ...
by norfenstein
Sun Nov 15, 2015 8:09 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 24983

Feedback on gameplay changes

I've finally found the time to read through the feedback ( 1 , 2 , 3 ) on my experimental gameplay changes, and to write up some responses, explanations, and my thoughts: x_noStamina This was not done to fix any particular problem but because I simply never enjoyed the stamina system in Tremulous/Un...
by norfenstein
Fri Oct 09, 2015 7:16 pm UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 8
Views: 13800

Re: An Experimental Fork

Added x_freeUpgrades 2. Free upgrades were surprisingly well-received, but it occurred to me that it would ultimately require every class/loadout to be basically equal in power (like a traditional class-based game, such as Team Fortress). I'm theorizing that we can retain the benefits of free upgra...
by norfenstein
Sun Sep 20, 2015 7:15 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 13
Views: 24044

Re: Award for killing spawns

In my experimental mod (which we're playtesting right now) you only get rewarded for killing players and spawns when x_simpleMomentum and x_freeUpgrades are on (normally you'd get momentum for destroying any structure). If we decide we don't like x_freeUpgrades I think it would be worthwhile to try ...
by norfenstein
Sun Sep 20, 2015 6:40 pm UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 8
Views: 13800

Re: An Experimental Fork

We should be trying it as part of today's regularly scheduled development game at 20:00 UTC.

by norfenstein
Tue Sep 08, 2015 11:53 pm UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 8
Views: 13800

Re: An Experimental Fork

I coded these in the fastest, hackiest way possible just to be able to test them. Something like aliens always being able to evolve in their bases probably doesn't need much testing -- we either want it in the game or not (though we'd have to define what qualifies as a "base") -- and if we...
by norfenstein
Mon Sep 07, 2015 12:25 am UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 8
Views: 13800

An Experimental Fork

In the interest of talking less and playtesting more, and because it seems like a hard sell to get anyone else interested in the value of removing features, I went ahead and hacked together eight changes that I think might make the game more fun. These might sound alarmingly drastic, but the code ac...
by norfenstein
Thu Sep 03, 2015 7:45 pm UTC
Forum: Ideas & Suggestions
Topic: the current state of gameplay, and where it's going.
Replies: 4
Views: 5615

Re: the current state of gameplay, and where it's going.

I think you're misunderstanding: structures would still cost build points, you just wouldn't have to make a repeater or egg first.

by norfenstein
Wed Sep 02, 2015 12:46 am UTC
Forum: Ideas & Suggestions
Topic: the current state of gameplay, and where it's going.
Replies: 4
Views: 5615

Re: the current state of gameplay, and where it's going.

My opinions: Genre: I'd like Unvanquished to be a FPS that's fun enough to stand on its own, but made even better with the strategy and teamwork opportunities provided by RTS and character-advancement elements. Why not a true hybrid? Because I think the closer you move toward a true RTS the more tha...
by norfenstein
Tue Sep 01, 2015 12:30 am UTC
Forum: Ideas & Suggestions
Topic: Design for an unfinished Tremulous mod
Replies: 6
Views: 6944

Re: Design for an unfinished Tremulous mod

In case Unvanquished wants to poach anything I made in this, I uploaded what I have to github: https://github.com/norfenstein/umbra I couldn't get Tremulous running to retest it, but it compiles, and I know I left it in a state where a lot of fun things were operable (to the point where I'd get dist...