Search found 12 matches
- Wed Sep 05, 2012 8:49 pm UTC
- Forum: Concepts
- Topic: Granger (1)
- Replies: 12
- Views: 9810
Re: Granger Danger
honestly, I say leave it just the way it is. At this point the game is clearly bound by the laws and rules of a sci-fi, so when it comes to horror the fear is going to be from atmosphere and situation, not monster design. On this end all i'd do is color swap so it looks a little less "metroid&q...
- Sun Sep 02, 2012 3:24 pm UTC
- Forum: Ideas & Suggestions
- Topic: Proposal: Vulture
- Replies: 18
- Views: 13680
Re: Proposal: Vulture
long week, but i got the e-mail about making taking a look at this and making it a little more evilish... and after long hours of study, i think the main issue is clear, we got a little pokemon stuck in our silent hill. http://i.imgur.com/IqFec.jpg annnnnyway, id rather save time and just move this ...
- Mon Aug 27, 2012 8:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Proposal: Vulture
- Replies: 18
- Views: 13680
Re: Proposal: Vulture
you guys can ad eyes and segment the wings and do whatever you need to make things match, i dont care on my end, just too lazy to do edits. The reason im starting to bring a little aquatic theme in is based off the tyrant. when you look at the actual build of the creature it slowly start looking mor...
- Sun Aug 26, 2012 2:26 pm UTC
- Forum: Community Development
- Topic: crimson armor concept
- Replies: 1
- Views: 3167
crimson armor concept
Long story short i needed two new armors for the poster thing im doing, so here's one of the concepts... probably not going to use on the poster, but might work in some aspects as armor mods for a light scout unit or somtething...
- Wed Aug 22, 2012 11:12 pm UTC
- Forum: Ideas & Suggestions
- Topic: Proposal: Vulture
- Replies: 18
- Views: 13680
Re: Proposal: Vulture
Saw a couple different ideas, tried to throw them all together with a little WHAT THE FUCKLE IS THAT!! Anyway, got me in weird place for monster concepts… Your game is part sci-fi, which is best when it’s insane ideas explained rationally… Part Horror, which is best when it’s realistic with moments ...
- Wed Aug 22, 2012 9:16 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 19812
Re: Female Trooper - Silhouette Concept Art
I'd love to move foward a little with the design, but i want to get the thumbs up from redsky first since this is his thing not mine. the smoking debate actually makes sense in a marketing veiw, they're actually making push to get it banned in most games and movies which im not cool with, ironicly y...
- Tue Aug 21, 2012 11:16 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 19812
Re: Female Trooper - Silhouette Concept Art
content removed
- Wed Aug 15, 2012 9:27 pm UTC
- Forum: General Discussion
- Topic: intro and requested concepts
- Replies: 10
- Views: 9839
Re: intro and requested concepts
Blah, gonna ask that we kill this thread just for a sec while i get a better idea of this "world" from the team and can post something a little more defenative.
- Tue Aug 14, 2012 9:46 pm UTC
- Forum: General Discussion
- Topic: intro and requested concepts
- Replies: 10
- Views: 9839
Re: intro and requested concepts
Gonna hit reset real quick…. Ok, let’s start over cause I think everyone’s lost one this one, hahah. I more then understand the thorn design looks very fragile, that’s just the line work, not what I’m trying to represent. The idea is to take the barrier you showed me earlier and make it more like a ...
- Tue Aug 14, 2012 8:28 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 19812
Re: Female Trooper - Silhouette Concept Art
3, looks really streamlined, very good for default/ generic solder. looks like an assualt variation of 3, works great negative space wise except for the edging on the boots coming out. is my personal favorite, specially for a strong female lead... If you don;t mind I'd actually like to take a crack ...