Search found 704 matches

by illwieckz
Tue Jan 07, 2025 1:42 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 457

Re: Developer poll: Daemon API change log

Ah, that's a good idea too. Though I believe having one file per change is a bit too much, the merge conflicts coming from having a single file per engine version are very easy to solve (it's only a matter of keeping all the lines from both sides). But having one file per major version makes it easy...
by illwieckz
Mon Jan 06, 2025 5:42 pm UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 457

Re: Developer poll: Daemon API change log

I also thought about a changelog folder, and I was going to suggest that. The idea would be such layout: changelog/0.56 changelog/0.55 The benefit would be to avoid completely any changelog merge when merging master to future branches. Solving merge conflicts when pushing branches should be easy, an...
by illwieckz
Thu Dec 26, 2024 3:14 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 21
Views: 2523

Re: Vote : icons for tactic menu

For default we may use a pen eraser, as it basically means to cancel every previous orders.

by illwieckz
Thu Dec 26, 2024 12:03 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 21
Views: 2523

Re: Vote : icons for tactic menu

I believe the attack icon in the beacons menu is fine.

by illwieckz
Sun Dec 15, 2024 5:56 pm UTC
Forum: General Discussion
Topic: Bots flying using the jetpack
Replies: 0
Views: 1153

Bots flying using the jetpack

👀 You may have seen it on servers, but bots know how to use the jetpack! Such an awesome work by Sweet. 💪 🎬 Watch & like on Youtube:️ https://www.youtube.com/watch?v=0dZ-W92U4qs 🎞️ 🚀️ It will be part of the base game starting with Unvanquished 0.55.2. 🚀️ https://www.youtube.com/watch?v=0dZ-W92U4...
by illwieckz
Tue Dec 10, 2024 9:34 am UTC
Forum: Feedback
Topic: It is smooth, isn't it?
Replies: 2
Views: 1240

Re: It is smooth, isn't it?

Quoting IRC: <Ishq> indeed <Ishq> there was a time where the game was so buttery smooth i had tears in my eyes <Ishq> Like the animations were crisp <Ishq> but now I see jank in the animations, like they stutter <Ishq> it might also just be normalmap aliasing tho <Ishq> which bugs me when i look at ...
by illwieckz
Mon Dec 09, 2024 8:31 am UTC
Forum: Feedback
Topic: It is smooth, isn't it?
Replies: 2
Views: 1240

It is smooth, isn't it?

I want to share a feeling, I don't really know how to describe it. But since some releases, I feel the game extra smooth. I'm not talking about framerate, my hardware had been able to do short frametime and then high framerate for a very long time but I didn't get that feeling before. Also, My scree...
by illwieckz
Wed Oct 16, 2024 3:48 am UTC
Forum: General Discussion
Topic: Release candidate for 0.55 [RC2]
Replies: 5
Views: 2958

Re: Release candidate for 0.55 [RC2]

The bunker server is also running the release candidate (with bunker features atop), it requires the same beta password.

You can connect to it that way:

Code: Select all

./daemon -homepath home -set password beta +connect 206.189.56.213:27960
by illwieckz
Wed Oct 16, 2024 12:46 am UTC
Forum: General Discussion
Topic: Release candidate for 0.55 [RC2]
Replies: 5
Views: 2958

Re: Release candidate for 0.55 [RC2]

There is a server running the release candidate named “RELEASE CANDIDATE”, one needs the password beta to connect to it.

You can connect to it that way:

Code: Select all

./daemon -homepath home -set password beta +connect unvanquished.net:27959