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by illwieckz
Wed Sep 08, 2021 3:11 am UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 16
Views: 7531

Re: Lets discuss Tyrant

freem wrote:I think this is overall a good idea, except for one "minor" fact: human buildables deal a lot of damages to aliens when they explode.


I don't mind if that can kill a dretch, dretch has to take care of itself.

But what is the damage the Tyrant get from this?
by illwieckz
Sat Aug 28, 2021 3:42 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 16
Views: 7531

Re: Lets discuss Tyrant

Sure, stuff can be tweaked everywhere in C++ code to become more and more complex, more specific cases (oh, it's a 'rant, let's destroy stuff in 0.2s instead of 5s) but I don't think it's a good answer, especially if having the code easier to get in would be a (long term) goal. What if it's like qu...
by illwieckz
Sat Aug 14, 2021 4:51 pm UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant [doesn't work yet]
Replies: 12
Views: 13584

Re: Unvanquished mapping with DarkRadiant [doesn't work yet]

So the current status of DarkRadiant compatibility with Unvanquished: ⋅ ✅ The mkeditor now produces a compatible DarkRadiant gamepack (I mean compatible with DarkRadiant); ⋅ ✅ an entity definition file written with Doom 3 def syntax compatible with DarkRadiant is now generated by...
by illwieckz
Mon Aug 09, 2021 9:58 am UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 16
Views: 7531

Re: Lets discuss Tyrant

As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildab...
by illwieckz
Tue Aug 03, 2021 1:47 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 20
Views: 10414

Re: Fixing the tyrant

Also it would help to destroy turrets by looking a bit down without looking at tyrant's feet. Especially since the beast has 8 eyes so it does not make sense for the player to have to put everything else outside of his point of view by focusing on the floor to attack a turret such a beast should not...
by illwieckz
Tue Aug 03, 2021 1:40 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 20
Views: 10414

Re: Fixing the tyrant

Ah yes, I now remember a talk about that on IRC: 2021-03-20 18:37:53 +0100 <freem_> Gireen_: do you think you could try to put tyrant's clawHeight at 40 on experimental server? 2021-03-20 18:38:22 +0100 <illwieckz> I was going to ask the same for Gireen experimental server and clawHeight 40 … 2021-0...
by illwieckz
Sat Jul 31, 2021 5:49 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 20
Views: 10414

Re: Fixing the tyrant

@Gireen would you know how to make the tyrant having a large splash damage with primary attack so we can investigate if that improves the tyrant play or not? The idea is the the tyrant would require the average aim of the shotgun, not the very precise aim of the mass driver.
by illwieckz
Mon Jul 12, 2021 10:58 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 632

Re: is momemtum by building balanced (or should it be)?

I observed many times that aliens take way longer to unlock higher stages, despite them having map control and dominating in confrontations. For example I'm good at harassing bsuit as dretch, even if I die three time to kill one bsuit, I may be efficient enough to prevent two or three bsuits to rea...
by illwieckz
Mon Jul 12, 2021 9:07 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 632

Re: is momemtum by building balanced (or should it be)?

Off topic: next time, better add a comment asking for moving your thread (you can also identify someone like myself) so we can move it for you.
by illwieckz
Sun Jul 11, 2021 6:42 am UTC
Forum: General Discussion
Topic: [Edited] About mod.io
Replies: 3
Views: 1586

Re: [Edited] About mod.io

We might add a message like xonotic has somewhere Please don't create anything that looks official (social media accounts, entries on pages like steam, etc.) without contacting us, we like to manage things ourselves to keep the information up to date Yes. Even recovering accounts from someone who m...

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