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by illwieckz
Tue Aug 03, 2021 1:47 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 9669

Re: Fixing the tyrant

Also it would help to destroy turrets by looking a bit down without looking at tyrant's feet. Especially since the beast has 8 eyes so it does not make sense for the player to have to put everything else outside of his point of view by focusing on the floor to attack a turret such a beast should not...
by illwieckz
Tue Aug 03, 2021 1:40 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 9669

Re: Fixing the tyrant

Ah yes, I now remember a talk about that on IRC: 2021-03-20 18:37:53 +0100 <freem_> Gireen_: do you think you could try to put tyrant's clawHeight at 40 on experimental server? 2021-03-20 18:38:22 +0100 <illwieckz> I was going to ask the same for Gireen experimental server and clawHeight 40 … 2021-0...
by illwieckz
Sat Jul 31, 2021 5:49 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 9669

Re: Fixing the tyrant

@Gireen would you know how to make the tyrant having a large splash damage with primary attack so we can investigate if that improves the tyrant play or not? The idea is the the tyrant would require the average aim of the shotgun, not the very precise aim of the mass driver.
by illwieckz
Mon Jul 12, 2021 10:58 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 219

Re: is momemtum by building balanced (or should it be)?

I observed many times that aliens take way longer to unlock higher stages, despite them having map control and dominating in confrontations. For example I'm good at harassing bsuit as dretch, even if I die three time to kill one bsuit, I may be efficient enough to prevent two or three bsuits to rea...
by illwieckz
Mon Jul 12, 2021 9:07 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 219

Re: is momemtum by building balanced (or should it be)?

Off topic: next time, better add a comment asking for moving your thread (you can also identify someone like myself) so we can move it for you.
by illwieckz
Sun Jul 11, 2021 6:42 am UTC
Forum: General Discussion
Topic: [Edited] About mod.io
Replies: 3
Views: 1228

Re: [Edited] About mod.io

We might add a message like xonotic has somewhere Please don't create anything that looks official (social media accounts, entries on pages like steam, etc.) without contacting us, we like to manage things ourselves to keep the information up to date Yes. Even recovering accounts from someone who m...
by illwieckz
Sat Jul 10, 2021 10:24 am UTC
Forum: General Discussion
Topic: Bind with "voice"
Replies: 4
Views: 131

Re: Bind with "voice"

Also we reserved the v key for the voice menu, so one may want to edit the input presets there to uncomment the relevant lines:

github.com/UnvanquishedAssets/unvanquished_src.dpkdir/tree/master/presets/input

given the related action would be named `voiceMenu`.
by illwieckz
Sat Jul 10, 2021 8:33 am UTC
Forum: General Discussion
Topic: [Edited] About mod.io
Replies: 3
Views: 1228

Re: [Edited] About mod.io

Note: The initial topic of this thread “You can now upload your mods to mod.io” is not endorsed by the Unvanquished team and that statement is not made by someone who can speak in the name of the Unvanquished project. The title had been edited accordingly. At this point there is no collaboration be...
by illwieckz
Fri Jul 09, 2021 12:55 pm UTC
Forum: General Discussion
Topic: Bind with "voice"
Replies: 4
Views: 131

Re: Bind with "voice"

I don't know if I imagined it, but in an alien game I heard a bind "Incoming!" said with a particular voice (on the subject with aliens as sound). Is such a thing possible? Associate a bind with a sound? Yes we have some vsay command, you may investigate the vsay command in the console. M...
by illwieckz
Tue Jul 06, 2021 8:12 am UTC
Forum: Feedback
Topic: Various quirks noticed by a new player
Replies: 4
Views: 118

Re: Various quirks noticed by a new player

I see, yes we may print the target path somewhere, like:

Code: Select all

Will install to “/home/john/.local/share/unvanquished/base” [change].


And clicking that button or even the whole text would have the same effect as clicking the top-right gear button to open preferences.

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