I want to merge https://github.com/Unvanquished/Unvanquished/pull/3064
Search found 963 matches
- Fri Mar 07, 2025 10:07 pm UTC
- Forum: Software & Coding
- Topic: Merge requests
- Replies: 8
- Views: 27245
- Thu Jan 09, 2025 7:39 am UTC
- Forum: Community Development
- Topic: Developer poll: Daemon API change log
- Replies: 9
- Views: 54573
Re: Developer poll: Daemon API change log
killing time wrote: ↑Thu Jan 09, 2025 7:27 am UTCIs there any way to see who has voted? I am curious whether any of them come from real mod developers
No
- Sun Jan 05, 2025 6:40 am UTC
- Forum: Community Development
- Topic: Developer poll: Daemon API change log
- Replies: 9
- Views: 54573
Re: Developer poll: Daemon API change log
A. I don't think the mutual conflicts will really be problematic in practice.
- Sat Jul 27, 2024 3:24 am UTC
- Forum: Maps & Textures
- Topic: HUD texture name/location request [SOLVED]
- Replies: 2
- Views: 20270
- Mon Apr 15, 2024 9:31 am UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 39224
Re: Unvanquished Tournament 2024
Points: 3 for win, 2 points for draw, 1 point for loss Is that per game or per match? Per match. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available. As others said, no one plays vanilla upstream and the players are used to ...
- Fri Apr 12, 2024 9:02 am UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 39224
Unvanquished Tournament 2024
Hello everyone! Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins. Format: [/u] Round Robin Points: ...
- Wed Apr 19, 2023 9:39 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 58755
Re: gameplay: to hard-code or to not hard-code, that is the question
I think we should make the game as flexible as possible, which means allowing as many changes as possible without recompiling the nexes. However, I don't think this comes down to as a matter of "let's hardcode the game or not". Without a proper framework for extending the game without reco...
- Fri Oct 28, 2022 8:50 am UTC
- Forum: General Discussion
- Topic: is Daemon engine the best idtech3 variant?
- Replies: 3
- Views: 6488
Re: is Daemon engine the best idtech3 variant?
Our goal is to make Daemon the best engine that we can make it, but it's unlikely we will reach parity with even RBDoom3 or modern games in terms of rendering and graphics. We hope to have other features that can become differentiators like our usage of NaCl for gamelogic to allow for a portable gam...
- Wed Oct 05, 2022 11:59 pm UTC
- Forum: Level Design
- Topic: Operation: DRETCH
- Replies: 3
- Views: 22270
Re: Operation: DRETCH
yay!! nice map!
- Thu Sep 22, 2022 7:35 am UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 31399
Re: Adapt game udapter for other projects
It's largely hardcoded to Unvanquished's stuff but you can modify the code here: https://github.com/Unvanquished/updater/blob/master/qmldownloader.cpp#L161 to change the torrent location. There is no other relevant documentation unfortunately as it was never designed to be a general purpose updater.