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Search found 960 matches
- Sat Jul 27, 2024 3:24 am UTC
- Forum: Maps & Textures
- Topic: HUD texture name/location request [SOLVED]
- Replies: 2
- Views: 3479
- Mon Apr 15, 2024 9:31 am UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 7801
Re: Unvanquished Tournament 2024
Points: 3 for win, 2 points for draw, 1 point for loss Is that per game or per match? Per match. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available. As others said, no one plays vanilla upstream and the players are used to ...
- Fri Apr 12, 2024 9:02 am UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 7801
Unvanquished Tournament 2024
Hello everyone! Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins. Format: [/u] Round Robin Points: ...
- Wed Apr 19, 2023 9:39 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 41435
Re: gameplay: to hard-code or to not hard-code, that is the question
I think we should make the game as flexible as possible, which means allowing as many changes as possible without recompiling the nexes. However, I don't think this comes down to as a matter of "let's hardcode the game or not". Without a proper framework for extending the game without reco...
- Fri Oct 28, 2022 8:50 am UTC
- Forum: General Discussion
- Topic: is Daemon engine the best idtech3 variant?
- Replies: 3
- Views: 5234
Re: is Daemon engine the best idtech3 variant?
Our goal is to make Daemon the best engine that we can make it, but it's unlikely we will reach parity with even RBDoom3 or modern games in terms of rendering and graphics. We hope to have other features that can become differentiators like our usage of NaCl for gamelogic to allow for a portable gam...
- Wed Oct 05, 2022 11:59 pm UTC
- Forum: Level Design
- Topic: Operation: DRETCH
- Replies: 3
- Views: 14326
Re: Operation: DRETCH
yay!! nice map!
- Thu Sep 22, 2022 7:35 am UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 18685
Re: Adapt game udapter for other projects
It's largely hardcoded to Unvanquished's stuff but you can modify the code here: https://github.com/Unvanquished/updater/blob/master/qmldownloader.cpp#L161 to change the torrent location. There is no other relevant documentation unfortunately as it was never designed to be a general purpose updater.
- Mon Aug 22, 2022 10:09 pm UTC
- Forum: Community
- Topic: Oppressed and friends - reunion
- Replies: 2
- Views: 13400
Re: Oppressed and friends - reunion
Pk chiming in! Would be happy to see OPP back around!
- Tue Oct 24, 2017 2:16 am UTC
- Forum: Feedback
- Topic: another new player
- Replies: 3
- Views: 23773
Re: another new player
Yeah, removing mantis grab was tough for us, but the mantis plays nice too. We can explore adding back "grab" in the future in the form of "perks".
- Tue Oct 24, 2017 2:13 am UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 76747
Re: dragoon
I've fixed some of the issues. Quite honestly, I think the dragoon looks legit. The battlesuit has some bugs, but I'm working on those now. Battlesuit looks fairly good for our engine too. One day I'll get time to make our animation code not suck so we can see the full brilliance of our animations :D