Search found 960 matches

by Ishq
Mon Apr 15, 2024 9:31 am UTC
Forum: Community
Topic: Unvanquished Tournament 2024
Replies: 5
Views: 7801

Re: Unvanquished Tournament 2024

Points: 3 for win, 2 points for draw, 1 point for loss Is that per game or per match? Per match. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available. As others said, no one plays vanilla upstream and the players are used to ...
by Ishq
Fri Apr 12, 2024 9:02 am UTC
Forum: Community
Topic: Unvanquished Tournament 2024
Replies: 5
Views: 7801

Unvanquished Tournament 2024

Hello everyone! Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins. Format: [/u] Round Robin Points: ...
by Ishq
Wed Apr 19, 2023 9:39 pm UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 41435

Re: gameplay: to hard-code or to not hard-code, that is the question

I think we should make the game as flexible as possible, which means allowing as many changes as possible without recompiling the nexes. However, I don't think this comes down to as a matter of "let's hardcode the game or not". Without a proper framework for extending the game without reco...
by Ishq
Fri Oct 28, 2022 8:50 am UTC
Forum: General Discussion
Topic: is Daemon engine the best idtech3 variant?
Replies: 3
Views: 5234

Re: is Daemon engine the best idtech3 variant?

Our goal is to make Daemon the best engine that we can make it, but it's unlikely we will reach parity with even RBDoom3 or modern games in terms of rendering and graphics. We hope to have other features that can become differentiators like our usage of NaCl for gamelogic to allow for a portable gam...
by Ishq
Wed Oct 05, 2022 11:59 pm UTC
Forum: Level Design
Topic: Operation: DRETCH
Replies: 3
Views: 14326

Re: Operation: DRETCH

yay!! nice map!

by Ishq
Thu Sep 22, 2022 7:35 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 18685

Re: Adapt game udapter for other projects

It's largely hardcoded to Unvanquished's stuff but you can modify the code here: https://github.com/Unvanquished/updater/blob/master/qmldownloader.cpp#L161 to change the torrent location. There is no other relevant documentation unfortunately as it was never designed to be a general purpose updater.
by Ishq
Mon Aug 22, 2022 10:09 pm UTC
Forum: Community
Topic: Oppressed and friends - reunion
Replies: 2
Views: 13400

Re: Oppressed and friends - reunion

Pk chiming in! Would be happy to see OPP back around!
by Ishq
Tue Oct 24, 2017 2:16 am UTC
Forum: Feedback
Topic: another new player
Replies: 3
Views: 23773

Re: another new player

Yeah, removing mantis grab was tough for us, but the mantis plays nice too. We can explore adding back "grab" in the future in the form of "perks".

by Ishq
Tue Oct 24, 2017 2:13 am UTC
Forum: Animations
Topic: dragoon
Replies: 34
Views: 76747

Re: dragoon

I've fixed some of the issues. Quite honestly, I think the dragoon looks legit. The battlesuit has some bugs, but I'm working on those now. Battlesuit looks fairly good for our engine too. One day I'll get time to make our animation code not suck so we can see the full brilliance of our animations :D