Search found 957 matches

by Ishq
Wed Apr 19, 2023 9:39 pm UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 22522

Re: gameplay: to hard-code or to not hard-code, that is the question

I think we should make the game as flexible as possible, which means allowing as many changes as possible without recompiling the nexes. However, I don't think this comes down to as a matter of "let's hardcode the game or not". Without a proper framework for extending the game without reco...
by Ishq
Fri Oct 28, 2022 8:50 am UTC
Forum: General Discussion
Topic: is Daemon engine the best idtech3 variant?
Replies: 3
Views: 3327

Re: is Daemon engine the best idtech3 variant?

Our goal is to make Daemon the best engine that we can make it, but it's unlikely we will reach parity with even RBDoom3 or modern games in terms of rendering and graphics. We hope to have other features that can become differentiators like our usage of NaCl for gamelogic to allow for a portable gam...
by Ishq
Wed Oct 05, 2022 11:59 pm UTC
Forum: Level Design
Topic: Operation: DRETCH
Replies: 3
Views: 5405

Re: Operation: DRETCH

yay!! nice map!

by Ishq
Thu Sep 22, 2022 7:35 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 8054

Re: Adapt game udapter for other projects

It's largely hardcoded to Unvanquished's stuff but you can modify the code here: https://github.com/Unvanquished/updater/blob/master/qmldownloader.cpp#L161 to change the torrent location. There is no other relevant documentation unfortunately as it was never designed to be a general purpose updater.
by Ishq
Mon Aug 22, 2022 10:09 pm UTC
Forum: Community
Topic: Oppressed and friends - reunion
Replies: 2
Views: 5333

Re: Oppressed and friends - reunion

Pk chiming in! Would be happy to see OPP back around!
by Ishq
Tue Oct 24, 2017 2:16 am UTC
Forum: Feedback
Topic: another new player
Replies: 3
Views: 13353

Re: another new player

Yeah, removing mantis grab was tough for us, but the mantis plays nice too. We can explore adding back "grab" in the future in the form of "perks".

by Ishq
Tue Oct 24, 2017 2:13 am UTC
Forum: Animations
Topic: dragoon
Replies: 34
Views: 44286

Re: dragoon

I've fixed some of the issues. Quite honestly, I think the dragoon looks legit. The battlesuit has some bugs, but I'm working on those now. Battlesuit looks fairly good for our engine too. One day I'll get time to make our animation code not suck so we can see the full brilliance of our animations :D

by Ishq
Mon Oct 23, 2017 8:56 am UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 13
Views: 23813

Re: Award for killing spawns

I agree to some extent. We definitely want to reward killing bases, especially critical structures like drills/leeches/spawns/OM/RC, but we also don't want to penalize teams for building forwards either. Perhaps the best way to do this, and something I've been meaning to do for a while now is to sca...
by Ishq
Thu Oct 12, 2017 9:56 pm UTC
Forum: Off-topic
Topic: Ishq, look at this!
Replies: 2
Views: 20587

Re: Ishq, look at this!

I...can't...stop...looking :announce:

by Ishq
Mon Sep 25, 2017 10:29 pm UTC
Forum: General Discussion
Topic: Copyright approval
Replies: 6
Views: 15679

Re: Copyright approval

I think the -NC assets might be problematic for you. If your legal team clears it, I think we are ok with the game being used.