Search found 962 matches

by Ishq
Thu Jan 09, 2025 7:39 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 17422

Re: Developer poll: Daemon API change log

killing time wrote: Thu Jan 09, 2025 7:27 am UTC

Is there any way to see who has voted? I am curious whether any of them come from real mod developers :tongue:

No

by Ishq
Sun Jan 05, 2025 6:40 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 17422

Re: Developer poll: Daemon API change log

A. I don't think the mutual conflicts will really be problematic in practice.

by Ishq
Mon Apr 15, 2024 9:31 am UTC
Forum: Community
Topic: Unvanquished Tournament 2024
Replies: 5
Views: 22172

Re: Unvanquished Tournament 2024

Points: 3 for win, 2 points for draw, 1 point for loss Is that per game or per match? Per match. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available. As others said, no one plays vanilla upstream and the players are used to ...
by Ishq
Fri Apr 12, 2024 9:02 am UTC
Forum: Community
Topic: Unvanquished Tournament 2024
Replies: 5
Views: 22172

Unvanquished Tournament 2024

Hello everyone! Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins. Format: [/u] Round Robin Points: ...
by Ishq
Wed Apr 19, 2023 9:39 pm UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 45288

Re: gameplay: to hard-code or to not hard-code, that is the question

I think we should make the game as flexible as possible, which means allowing as many changes as possible without recompiling the nexes. However, I don't think this comes down to as a matter of "let's hardcode the game or not". Without a proper framework for extending the game without reco...
by Ishq
Fri Oct 28, 2022 8:50 am UTC
Forum: General Discussion
Topic: is Daemon engine the best idtech3 variant?
Replies: 3
Views: 5978

Re: is Daemon engine the best idtech3 variant?

Our goal is to make Daemon the best engine that we can make it, but it's unlikely we will reach parity with even RBDoom3 or modern games in terms of rendering and graphics. We hope to have other features that can become differentiators like our usage of NaCl for gamelogic to allow for a portable gam...
by Ishq
Wed Oct 05, 2022 11:59 pm UTC
Forum: Level Design
Topic: Operation: DRETCH
Replies: 3
Views: 15722

Re: Operation: DRETCH

yay!! nice map!

by Ishq
Thu Sep 22, 2022 7:35 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 20782

Re: Adapt game udapter for other projects

It's largely hardcoded to Unvanquished's stuff but you can modify the code here: https://github.com/Unvanquished/updater/blob/master/qmldownloader.cpp#L161 to change the torrent location. There is no other relevant documentation unfortunately as it was never designed to be a general purpose updater.
by Ishq
Mon Aug 22, 2022 10:09 pm UTC
Forum: Community
Topic: Oppressed and friends - reunion
Replies: 2
Views: 14470

Re: Oppressed and friends - reunion

Pk chiming in! Would be happy to see OPP back around!