Search found 12 matches

by SeanCJ
Thu Apr 20, 2023 6:25 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 25055

Re: gameplay: to hard-code or to not hard-code, that is the question

I'll just go for a short reply here for now. (I'll try to give more detail later). First, I appreciate that this is being discussed :smile: ! Second, just to state my preference I would very much be happy to see something akin to "config" files (the way you are referring to it Ishq, I'm ha...
by SeanCJ
Sun Apr 09, 2023 4:45 pm UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 4510

Re: General thoughts on Unvanquished - project wise

Hmm. I'm afraid I disagree with you on the question of Conflict. Although in general, I do have the feeling people make an effort to stay friendly with each other. (But yes, I have been in other communities where I have felt more comfortable, tbh.). Anyway - The Gameplay tracker / process is kinda w...
by SeanCJ
Sun Apr 09, 2023 11:25 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 4510

Re: General thoughts on Unvanquished - project wise

What's wrong with the website exactly? Again, I was not very clear I guess: The website as a whole I think is really good (so thank you here as well to anyone I may have missed!). So there's one big thing that jars me though, and then there's a couple little things I noticed a while ago (but didn't...
by SeanCJ
Sun Apr 09, 2023 11:13 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 4510

Re: General thoughts on Unvanquished - project wise

Thanks both of you for your replies! I'll take them step by step :). That might be a long document if covering every possible thing to contribute to. [...] The only thing I could find is this: https://wiki.unvanquished.net/wiki/Contributing Ah, that document is actually a good way along what I was s...
by SeanCJ
Sun Apr 09, 2023 7:25 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 4510

General thoughts on Unvanquished - project wise

So very importantly, and first off, I'm thankful to the people that have kept this going, and put in so many improvements during the time I've been looking more closely into the project. I'm pretty certain that I'm going to be forgetting people if I start listing, so apologies to anyone I miss, but ...
by SeanCJ
Tue Mar 28, 2023 6:03 pm UTC
Forum: Level Design
Topic: Eggs master (need mapping help)
Replies: 10
Views: 5778

Re: Eggs master (need mapping help)

Thanks for the info Sweet! PhantomFang: I'm fine, thanks :). Just a clarification or two by me - when I said "Layout", I meant the geometry of the map (so the shape of the areas you walk through and such - thats what I like) - just saying that because I noticed "Layout" can also ...
by SeanCJ
Mon Mar 27, 2023 10:02 pm UTC
Forum: Level Design
Topic: Eggs master (need mapping help)
Replies: 10
Views: 5778

Re: Eggs master (need mapping help)

Hey @PhantomFang , I played a game today on your new map (aka - this one :P ) on Sweets Server. we were about 7 or 8 players (so maybe quite many compared to how you planned it?). Also, mostly players knowing what they are doing, I guess :P. We were mostly pretty systematic, so we made pretty short ...
by SeanCJ
Sun Mar 19, 2023 11:19 am UTC
Forum: General Discussion
Topic: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!
Replies: 4
Views: 6580

Re: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!

So I slapped together a "Layout" - for Arachnid2, cause I'm familiar with that map (and I like it :P). Just tried it 2v2 (with 3 bots), played as humans - and I lost :tongue: . (I did have them down to their last egg though!). So this isn't round based in the way I intended yet, and there ...
by SeanCJ
Sun Mar 19, 2023 8:05 am UTC
Forum: General Discussion
Topic: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!
Replies: 4
Views: 6580

Re: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!

Hey, I realised after going to bed that I hadn't actually explained that (crucial!) part :P. Overview: So the concepts I had in mind was twofold: First, the basic structure / objectives of each round, and then a progression and carry over between rounds. Oh - and for it to work (well, especially as ...
by SeanCJ
Sat Mar 18, 2023 10:16 pm UTC
Forum: General Discussion
Topic: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!
Replies: 4
Views: 6580

Re: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!

P.S. A bit more background on my thought process (for anyone interested :tongue: ): I've not been on the chat(s) for a while now - so feel like I'm kinda bursting in to here :cool: but I thought this'd better place to post anyway: This last week I've been ill, so to keep myself busy I've been buildi...