Search found 23 matches

by Sweet
Mon Jan 01, 2024 1:09 am UTC
Forum: Ideas & Suggestions
Topic: Improvements to Bot options in the Pause menu
Replies: 12
Views: 3282

Re: Improvements to Bot options in the Pause menu

RaptorHunter182 wrote: Mon Jan 01, 2024 12:49 am UTC

it is just for map/bot testing.

It is not. It is well suited for all kinds of public games. Maybe I should rename it.

by Sweet
Mon Jan 01, 2024 12:31 am UTC
Forum: Ideas & Suggestions
Topic: Improvements to Bot options in the Pause menu
Replies: 12
Views: 3282

Re: Improvements to Bot options in the Pause menu

The most populated server is just the map & bot testing server. Of course it is, it is my server. Anytime I join a server anyways it is always just people quickly changing teams to destroy structures on the opposing team and then switching back to their main team and going in there and winning,...
by Sweet
Sun Apr 23, 2023 6:32 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 24953

Re: gameplay: to hard-code or to not hard-code, that is the question

The wording might be a little confusing to some people. Cvars on a server are typically set in "config files", like config/map/default.cfg . These are different from "config files" like game/configs/weapon/blaster.attr.cfg , which are sent to clients in some package. Changing bla...
by Sweet
Sun Apr 09, 2023 8:46 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 4470

Re: General thoughts on Unvanquished - project wise

Some kind of idea for onboarding new contributors That might be a long document if covering every possible thing to contribute to. What would you like to do? The only thing I could find is this: https://wiki.unvanquished.net/wiki/Contributing I'd like to contribute to it - but while - like I've men...
by Sweet
Tue Mar 28, 2023 9:52 am UTC
Forum: Level Design
Topic: Eggs master (need mapping help)
Replies: 10
Views: 5723

Re: Eggs master (need mapping help)

SeanCJ wrote: Mon Mar 27, 2023 10:02 pm UTC

I don't know how many "free evos" sweet had (or has) set up on his server

2 free morph points for aliens every 20 seconds. 200 credits for humans every 120 seconds.

by Sweet
Fri Feb 17, 2023 9:38 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 34
Views: 57312

Re: HEY DO YOU WANT AN AVATAR

Thanks, I like it

by Sweet
Mon Feb 06, 2023 8:58 am UTC
Forum: General Discussion
Topic: Current version 0.54
Replies: 1
Views: 2779

Re: Current version 0.54

You did a really good job in the last months/years. Thanks :) I guess there are hundreds of maps. 312 that I know of. Maybe half of them are usable for serious games. Game balance? Hmmm ... I guess this depends on the map. Some maps favor the one, others favor the other side. That is one reason why...
by Sweet
Sun Jan 15, 2023 7:32 am UTC
Forum: Troubleshooting
Topic: map:Nova How to enter the base?
Replies: 2
Views: 3700

Re: map:Nova How to enter the base?

You build something in the corner left of the blast door.

by Sweet
Thu Jan 12, 2023 5:18 am UTC
Forum: General Discussion
Topic: commands
Replies: 4
Views: 3213

Re: commands

You forgot doom and doomsday.

by Sweet
Mon Jan 09, 2023 5:23 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 10
Views: 12766

Re: make low aliens dangerous in their base, even to battlesuits

Who cares if a bot behaves strange? I do. Even if they still behave strange, you could help by testing the experimental bot commands on map testing server. Who cares if a player uses the bot icon in their name? Refactoring the UI to include a nice handling of bots will take a little while, at least...