It is not. It is well suited for all kinds of public games. Maybe I should rename it.
Search found 23 matches
- Mon Jan 01, 2024 1:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Improvements to Bot options in the Pause menu
- Replies: 12
- Views: 3282
- Mon Jan 01, 2024 12:31 am UTC
- Forum: Ideas & Suggestions
- Topic: Improvements to Bot options in the Pause menu
- Replies: 12
- Views: 3282
Re: Improvements to Bot options in the Pause menu
The most populated server is just the map & bot testing server. Of course it is, it is my server. Anytime I join a server anyways it is always just people quickly changing teams to destroy structures on the opposing team and then switching back to their main team and going in there and winning,...
- Sun Apr 23, 2023 6:32 am UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 24953
Re: gameplay: to hard-code or to not hard-code, that is the question
The wording might be a little confusing to some people. Cvars on a server are typically set in "config files", like config/map/default.cfg . These are different from "config files" like game/configs/weapon/blaster.attr.cfg , which are sent to clients in some package. Changing bla...
- Sun Apr 09, 2023 8:46 am UTC
- Forum: General Discussion
- Topic: General thoughts on Unvanquished - project wise
- Replies: 7
- Views: 4470
Re: General thoughts on Unvanquished - project wise
Some kind of idea for onboarding new contributors That might be a long document if covering every possible thing to contribute to. What would you like to do? The only thing I could find is this: https://wiki.unvanquished.net/wiki/Contributing I'd like to contribute to it - but while - like I've men...
- Tue Mar 28, 2023 9:52 am UTC
- Forum: Level Design
- Topic: Eggs master (need mapping help)
- Replies: 10
- Views: 5723
- Fri Feb 17, 2023 9:38 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 57312
Re: HEY DO YOU WANT AN AVATAR
Thanks, I like it
- Mon Feb 06, 2023 8:58 am UTC
- Forum: General Discussion
- Topic: Current version 0.54
- Replies: 1
- Views: 2779
Re: Current version 0.54
You did a really good job in the last months/years. Thanks :) I guess there are hundreds of maps. 312 that I know of. Maybe half of them are usable for serious games. Game balance? Hmmm ... I guess this depends on the map. Some maps favor the one, others favor the other side. That is one reason why...
- Sun Jan 15, 2023 7:32 am UTC
- Forum: Troubleshooting
- Topic: map:Nova How to enter the base?
- Replies: 2
- Views: 3700
Re: map:Nova How to enter the base?
You build something in the corner left of the blast door.
- Thu Jan 12, 2023 5:18 am UTC
- Forum: General Discussion
- Topic: commands
- Replies: 4
- Views: 3213
Re: commands
You forgot doom and doomsday.
- Mon Jan 09, 2023 5:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 10
- Views: 12766
Re: make low aliens dangerous in their base, even to battlesuits
Who cares if a bot behaves strange? I do. Even if they still behave strange, you could help by testing the experimental bot commands on map testing server. Who cares if a player uses the bot icon in their name? Refactoring the UI to include a nice handling of bots will take a little while, at least...