Search found 25 matches
- Sat Apr 09, 2022 6:36 pm UTC
- Forum: Sounds & Effects
- Topic: Brut sound for something
- Replies: 4
- Views: 32817
Re: Brut sound for something
For granger?
- Mon Jan 31, 2022 7:05 pm UTC
- Forum: Community Development
- Topic: Over-detailed icons?
- Replies: 5
- Views: 7267
Re: Over-detailed icons?
The icons on the momentum bar are hard to see, especially the detailed ones but this could be solved with adding a semi transparent black background to these icons ingame and not the icon assets. +1 for doing this in game code. Even an offset shadow could be sufficient (= same icon colored with bla...
- Mon Jan 31, 2022 6:46 pm UTC
- Forum: Ideas & Suggestions
- Topic: Map inspired from wesnoth's "race for dimaga beach"
- Replies: 0
- Views: 16722
Re: Map inspired from wesnoth's "race for dimaga beach"
Good idea! Survival maps could be fun to play even if there are only few players online. Never played Race to Dimaga beach but I did play and enjoy Wesnoth at one point :) I can imagine what the mission is like. This got me thinking that also Alien Swarm -style co-op missions could be created in Unv...
- Mon Jan 31, 2022 6:25 pm UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 12
- Views: 19082
Re: Why do you guys keep developing the game with no players playing the game?
Nice recap @freem !
- Tue Dec 14, 2021 1:53 pm UTC
- Forum: General Discussion
- Topic: My Bindings for Humans
- Replies: 2
- Views: 2222
Re: My Bindings for Humans
Quite neat!
So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first?
Code: Select all
buy marmour; buy larmour
- Fri Oct 15, 2021 6:21 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 21864
Re: Over-detailed icons?
Must be vcxzet
Deleted all his messages in this topic however some hud elements
It's funny how long running projects can require archelogy at some point xD
Deleted all his messages in this topic however some hud elements
It's funny how long running projects can require archelogy at some point xD
- Fri Oct 15, 2021 5:46 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 21864
Re: Over-detailed icons?
Eh… I wonder what is his nick name here, I may have missed it but I see no sbed username registered and I never seen a sbed in chat. He was probably using another name. Yeah, most likely under different alias. His other work include HUD elements, custom font and kill feed icons: https://opengameart...
- Fri Oct 15, 2021 12:03 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 21864
Re: Over-detailed icons?
Okay, found out it has group names: https://i.imgur.com/BDmF5z6.png https://i.imgur.com/ZRwfDLO.png https://i.imgur.com/lz4CpQu.png https://i.imgur.com/BWhUIO7.png https://i.imgur.com/l8orHp1.png Any idea what the history behind this is? Did sbed work for some Tremulous remake? EDIT: LOL, https://op...
- Fri Oct 15, 2021 10:34 am UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 21864
Re: Over-detailed icons?
I stumbled upon this icon pack. It's interesting because the designer was clearly inspired by Tremulous. There is the exact outline of Tesla Generator! There is also painsaw, rifle bullet, shotgun bullet, chain gun, medkit syringe, blaster, turret, battery pack, telenode... https://opengameart.org/s...
- Fri Oct 15, 2021 10:09 am UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 21864
Re: Over-detailed icons?
I'm thinking (I know, it's late), if new icons are made (or if someone is willing to edit them), would it be possible to give them an outline? That is, if the icon is 100% white, put a small line around the white content, preferably with a high contrast (black?). This would result in icons being vi...