Search found 25 matches

by Nanaa
Sat Apr 09, 2022 6:36 pm UTC
Forum: Sounds & Effects
Topic: Brut sound for something
Replies: 4
Views: 24066

Re: Brut sound for something

For granger? :grin:
by Nanaa
Mon Jan 31, 2022 7:05 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 4385

Re: Over-detailed icons?

The icons on the momentum bar are hard to see, especially the detailed ones but this could be solved with adding a semi transparent black background to these icons ingame and not the icon assets. +1 for doing this in game code. Even an offset shadow could be sufficient (= same icon colored with bla...
by Nanaa
Mon Jan 31, 2022 6:46 pm UTC
Forum: Ideas & Suggestions
Topic: Map inspired from wesnoth's "race for dimaga beach"
Replies: 0
Views: 9153

Re: Map inspired from wesnoth's "race for dimaga beach"

Good idea! Survival maps could be fun to play even if there are only few players online. Never played Race to Dimaga beach but I did play and enjoy Wesnoth at one point :) I can imagine what the mission is like. This got me thinking that also Alien Swarm -style co-op missions could be created in Unv...
by Nanaa
Tue Dec 14, 2021 1:53 pm UTC
Forum: General Discussion
Topic: My Bindings for Humans
Replies: 2
Views: 2013

Re: My Bindings for Humans

Quite neat!

Code: Select all

buy marmour; buy larmour
So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first?
by Nanaa
Fri Oct 15, 2021 6:21 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13948

Re: Over-detailed icons?

Must be vcxzet
Deleted all his messages in this topic however some hud elements

It's funny how long running projects can require archelogy at some point xD
by Nanaa
Fri Oct 15, 2021 5:46 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13948

Re: Over-detailed icons?

Eh… I wonder what is his nick name here, I may have missed it but I see no sbed username registered and I never seen a sbed in chat. He was probably using another name. Yeah, most likely under different alias. His other work include HUD elements, custom font and kill feed icons: https://opengameart...
by Nanaa
Fri Oct 15, 2021 12:03 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13948

Re: Over-detailed icons?

Okay, found out it has group names: https://i.imgur.com/BDmF5z6.png https://i.imgur.com/ZRwfDLO.png https://i.imgur.com/lz4CpQu.png https://i.imgur.com/BWhUIO7.png https://i.imgur.com/l8orHp1.png Any idea what the history behind this is? Did sbed work for some Tremulous remake? EDIT: LOL, https://op...
by Nanaa
Fri Oct 15, 2021 10:34 am UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13948

Re: Over-detailed icons?

I stumbled upon this icon pack. It's interesting because the designer was clearly inspired by Tremulous. There is the exact outline of Tesla Generator! There is also painsaw, rifle bullet, shotgun bullet, chain gun, medkit syringe, blaster, turret, battery pack, telenode... https://opengameart.org/s...
by Nanaa
Fri Oct 15, 2021 10:09 am UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13948

Re: Over-detailed icons?

I'm thinking (I know, it's late), if new icons are made (or if someone is willing to edit them), would it be possible to give them an outline? That is, if the icon is 100% white, put a small line around the white content, preferably with a high contrast (black?). This would result in icons being vi...