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Search found 7 matches

by afontain
Tue Jul 20, 2021 9:44 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 19
Views: 664

Re: bot improvements mod

Ok, so here's a part of my todolist with ideas you can be interested to implement. You may have fixed or partially fixed some of these already. ⋅  You should check that when, say, an human is hurt, they add the enemy to the enemy queue (look for enemyQueue_t, I guess). Maybe it's not the a...
by afontain
Sun Jul 04, 2021 8:06 am UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 29
Views: 27987

Re: HEY DO YOU WANT AN AVATAR

I guess I don't have one either. plz gimme something cute!
by afontain
Sat Jun 05, 2021 2:52 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 1005

Re: mine generator

It would make it to easy to destroy a human base. Is that a bug or a feature? :granger: More seriously, there is nothing that can damage a human base in early game if they have built some turrets. Aliens should have a way to attack things before they unlock adv mara / dragoon; or humans should have...
by afontain
Sat Jun 05, 2021 2:38 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1290

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

Hi Zombie Dude, I'm that other guy who started a zombie mod. Though I remember [mention]freem[/mention] asked me if I needed some help. I've been really busy these days because I had projects due date approaching, but I've read this thread with attention. What I liked with the idea of a zombie mod w...
by afontain
Tue May 11, 2021 9:04 pm UTC
Forum: Ideas & Suggestions
Topic: make a juggernaut mod
Replies: 2
Views: 360

Re: make a juggernaut mod

The first thing that come to my mind when I hear "Juggernaut mod" is: everyone play alien and one is promoted to human. Everyone try to kill the badass human with a Xeno Suit, Arcane Suit or whatever (really classy, say all black with bright blue accents or something), and that human has a...
by afontain
Wed Mar 03, 2021 1:43 am UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1592

Re: make low aliens dangerous in their base, even to battlesuits

We could also have the poison damage being related to the number of hits. 1hit, 1dmg; 2hits, 3dmg; 3hits, 5dmg. That way a dretch will soon deal 5dps, while a tyrant would have most likely killed its opponent on the 3rd blow, if not before. And trample would give 5dps really soon. (and IMO, that is ...
by afontain
Wed Mar 03, 2021 1:27 am UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 1005

Re: mine generator

+1 I feel this could add some technological progress for the human side, and allow early aliens to actually do something when attacking.

For a beta implementation, one could recycle the old drill model :drill: and reuse the grenades or blaster model/shader.

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