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- Mon Aug 31, 2020 9:33 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 62059
Re: Why we need a real raytracer for lightmaps rendering
Ping me if you want a tour: https://github.com/SomaZ/Blender_BSP_Importer/tree/ent-lighting-modding baking external lightmaps (hdr and ldr) baking internal lightmaps (ldr) https://i.ibb.co/8BD2qst/image.png editing lightmap uv tcs and shader uv tcs editing surface normals editing entities baking lig...